[WIP] Hotline 666 - Looking for artists/mappers (Alpha 2)

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The Zombie Killer
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Joined: Thu Jul 14, 2011 12:06 am
Discord: Zombie#1795
Location: Gold Coast, Queensland, Australia

Re: [WIP] Hotline 666 - Looking for artists/mappers (Alpha 2

Post by The Zombie Killer »

Helmet function? Do you mean the masks?
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Skelegant
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Re: [WIP] Hotline 666 - Looking for artists/mappers (Alpha 2

Post by Skelegant »

Yeah, that kind of thing. It'd make more sense having helmets as armour bonuses if you could actually wear them ingame :P
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The Zombie Killer
Posts: 1528
Joined: Thu Jul 14, 2011 12:06 am
Discord: Zombie#1795
Location: Gold Coast, Queensland, Australia

Re: [WIP] Hotline 666 - Looking for artists/mappers (Alpha 2

Post by The Zombie Killer »

I'm definitely planning to add in masks, I'm hoping to have a mask based on each Doom monster, an Imp mask, Baron mask, etc, giving the player different demon abilities ingame.
I could probably make the Doomguy mask the berserk one
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Skelegant
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Joined: Sun Aug 03, 2014 2:38 am
Location: All over the walls and floor of E2M8

Re: [WIP] Hotline 666 - Looking for artists/mappers (Alpha 2

Post by Skelegant »

Sweet :D
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