[WIP] Hotline 666 - Looking for artists/mappers (Alpha 2)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP] Hotline 666 - Looking for artists/mappers (Alpha 2
Incredible job Well done and hope to see more.
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Re: [WIP] Hotline 666 - Looking for artists/mappers (Alpha 2
Question regarding the sprites: Do you want them to be the same size as Hotline Miami ones, or would you prefer bigger/smaller sprites?
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Re: [WIP] Hotline 666 - Looking for artists/mappers (Alpha 2
http://www.moddb.com/mods/hotline-666/v ... amera-tilt
Late response, but the same size as the Hotline Miami sprites.mazmon wrote:Question regarding the sprites: Do you want them to be the same size as Hotline Miami ones, or would you prefer bigger/smaller sprites?
Re: [WIP] Hotline 666 - Looking for artists/mappers (Alpha 2
Hot damn. As a fan of the Hotline games I can see this has some potential! Looking forward to seeing further progress.
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Re: [WIP] Hotline 666 - Looking for artists/mappers (Alpha 2
Questions regarding maps:
Are they gonna be replicas or original maps?
Maps need to have only the layout or need to be fully textured? Noticed the wad only has the textures for its current map.
Are they gonna be replicas or original maps?
Maps need to have only the layout or need to be fully textured? Noticed the wad only has the textures for its current map.
Spoiler:
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Re: [WIP] Hotline 666 - Looking for artists/mappers (Alpha 2
Doomguy sprites
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Re: [WIP] Hotline 666 - Looking for artists/mappers (Alpha 2
Wow, I haven't posted in this thread for a while.
As for your question, the plan is to have original maps, but with secret levels being HM/HM2 replicas
That's awesome! If you're still interested in mapping for the mod, hit me up in a PM[Settings] wrote:Questions regarding maps:
Are they gonna be replicas or original maps?
Maps need to have only the layout or need to be fully textured? Noticed the wad only has the textures for its current map.
Spoiler:
As for your question, the plan is to have original maps, but with secret levels being HM/HM2 replicas
Oh shit, that's awesome! The mod's been on temporary hold for a while now, but I'm super tempted to get back to work nowmazmon wrote:Doomguy sprites
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Re: [WIP] Hotline 666 - Looking for artists/mappers (Alpha 2
The view is zoomed right in when I try to run the second mod, I'm pretty sure my GZDoom is up to date so I'm not sure what the problem is.
Anyway, is it possible to make a texture changing code which is called upon enemy death? That'd make the psychadelic background flash possible.
Also, do the sprites need to be entirely made from scratch or can they be MH2 sprite edits?
Anyway, is it possible to make a texture changing code which is called upon enemy death? That'd make the psychadelic background flash possible.
Also, do the sprites need to be entirely made from scratch or can they be MH2 sprite edits?
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Re: [WIP] Hotline 666 - Looking for artists/mappers (Alpha 2
I've had multiple people report the zoomed in view bug, but I've never gotten it myself. Maybe the scripting branch broke something? Unless you're using the current stable build, in which case you might need to use one of the development builds.
ACS has a function for swapping out textures, yes, and as for sprites, I don't mind if they're MH2 edits.
ACS has a function for swapping out textures, yes, and as for sprites, I don't mind if they're MH2 edits.
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Re: [WIP] Hotline 666 - Looking for artists/mappers (Alpha 2
Sweet These'll be ok then
This one's from scratch though
This one's from scratch though
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Re: [WIP] Hotline 666 - Looking for artists/mappers (Alpha 2
Awesome stuff! I'll add it all in and try it out once I'm finished with my Blood project (which got quite a progress boost today!)
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Re: [WIP] Hotline 666 - Looking for artists/mappers (Alpha 2
Is it possible to replicate the helmet function of the original games? If so, the helmet could be a visual representation of whether or not you have any armour points.