[WIP] Hotline 666 - Looking for artists/mappers (Alpha 2)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- The Zombie Killer
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Re: [WIP] Hotline 666 - Looking for artists/mappers (Alpha 2
Helmet function? Do you mean the masks?
- Skelegant
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Re: [WIP] Hotline 666 - Looking for artists/mappers (Alpha 2
Yeah, that kind of thing. It'd make more sense having helmets as armour bonuses if you could actually wear them ingame
- The Zombie Killer
- Posts: 1528
- Joined: Thu Jul 14, 2011 12:06 am
- Location: Gold Coast, Queensland, Australia
Re: [WIP] Hotline 666 - Looking for artists/mappers (Alpha 2
I'm definitely planning to add in masks, I'm hoping to have a mask based on each Doom monster, an Imp mask, Baron mask, etc, giving the player different demon abilities ingame.
I could probably make the Doomguy mask the berserk one
I could probably make the Doomguy mask the berserk one