Click here to download.
(Recommended) Also click here to download Captain J's addon for a better experience.
Spoiler: Changelog
Spoiler: Credits
i'm so so sorry.
Spoiler: Changelog
Spoiler: Credits
Triple S wrote:Oh man, I want to see this get even more accurate. More attacks (circle of Gasterblasters around a target, for example), teleportation, a fatigue system (attack too much without a break and you start to move slower), and maybe having a 1 HP mode (with hitscanners firing projectiles of course).
Gothic wrote:The only bug I found is that the GasterBlaster counts as a monster, and that ruins your kill rate since you can't kill them.
Ribo Zurai wrote:Also, most attacks have the +RIPPER flag, doing a ton of damage per tic. Though a single point of damage wouldn't be enough to do significative damage. I want sans to wreck stuff
RikohZX wrote:GasterBlaster's alt fire no longer counts as a monster but the primary still does. Infact, it counts as two monsters per primary shot.
KiLerZolika wrote:Spooky errors.
"Script error, "sans.wad:DECORATE" line 191:
Invalid state parameter a_damageself"
Does It require the latest ZDoom dev build?
comet1338 wrote:an interesting thing about the gaster blasters
with sv_fastweapons on, holding down primary suspends all blasters in idle until you release, making them all shoot at once
Ribo Zurai wrote:comet1338 wrote:an interesting thing about the gaster blasters
with sv_fastweapons on, holding down primary suspends all blasters in idle until you release, making them all shoot at once
Yes, that was the best accidental feature I've ever implemented.
Users browsing this forum: No registered users and 14 guests