Spoiler: room 410
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-Jump command disabled for the player
-Fixed paralelism problem with the torch code where sometimes the torch would get the coord from the player when he was in the previous room
-Fixed room 557 teleport was getting deleted by the game logic.
-Fixed papers from specimen rooms were spawing during the chase and not only inside the specimen special rooms
-Fixed FlashLight code so now we can use the flash light with the Axe
-Fixed wrong front texture at room 49
-Fixed room 57 had a missing block player line
-Fixed wrong script call at room -2
-Fixed Teleport in room -47
-Fixed room 62 textures
-Fixed Axe Decorate
-Fixed the message position "cannot open this door yet"
-Fixed texture in room 54
-Fixed Elevator script being numbers and not strings
-Fixed missing maze script teleport line
-Fixed the bug where only the head from the spider were deleted but not the rest of his body
-Fixed sector 72 had an object outside the map
-Fixed Sector 54 missing texture id.
-Fixed Sector 50 missing texture id.
-Fixed specimen 6 room music
-Fixed Missing door on sector 38
-Fixed titlemap was using unscaled textures
-Added custom intro
-Added Texture code for Stairs
-Added Specimen 11
-Added Specimen 10
-Added Locked doors on the forest
-Added Axe
-Added Specimen 11 Rooms (9 rooms)
-Added Specimen 10 Rooms (10 rooms)
-Added Specimen 8 Rooms (11 rooms)
-Added Deer
-Added original skybox
-Added Slime (room 410)
-Added Mad Eye (room 410)
-Added Specimen 7 and his rooms
-Added 17 new rooms
-Added 3 3D models for bars
-Added load images (plus created a tool for making those)
-Added door textures in elevator room
-Added special textures for rooms 150 - 550
-Added randomizer function for objects
-Added new fonts
-Added a new shader for lights (this way is now very similar to the spooky house game)
-Added Room 410 (500 playable rooms now :D)
-Struct for setting the texture style was reworked to avoid the acs global vars limit. (YUCK 127 vars limit)
-Sectors with nuke can now have the floor/ceil/wall texture changed, maintaining a green look and not affecting objects.
-Increased the performance by limiting the number of torches to work by the distance from the player
-Removed nuke from room 46
-Removed specimens spawn in rooms where the player could easily die
-Removed the doom guy sound that he makes when he tries to open a wall
-Removed options menu that were only used for other iwads compatibility or older ports compatibility.
-Bob removed by decorate and not anymore by the custom exe build
-All numbered scripts are now named
-New shader introduced inside the main pk3 file (so the new shader system will also work with gzdoom)
-Fog effect aligned under room 410
-Options Menu cleaned and resized.
-all sounds converted to ogg (or using the original format that was mp3)
-19 new sound effects ( but I think its 30 new sound effects right now)
-Code Clean up (no more error messages on start)
-Custom Port created for spooky house (the mod still works fine with gzdoom)
-prank.wad is now called specimen1.wad
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