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Re: Spooky's House of Jump Scares TC DEMO1 UP(12-16-2015)

PostPosted: Sun Jan 10, 2016 3:52 pm
by ibm5155
Relax, I compiled a software that could extract every sound/music/texture file from the original game, so all the software will get their original quality...

Well, it took some time, but I'm starting again to work over this mod, for now, I'm the room 210.
Spoiler:


Also, I found a better way of ripping the map, now the new method is much more faster than the older method (the new one is just, opens the game on a window x, and open gzdoom builder on the other Window), the only draw side is that I need to go to that specific room for ripping :( (the other method was about recording a huge gameplay of a specific área and just watch that área for ripping the map)

Re: Spooky's House of Jump Scares TC DEMO1 UP(12-16-2015)

PostPosted: Mon Jan 11, 2016 5:33 pm
by ibm5155
Room 210 is almost finished :D (It's only mising the new 3D models, but the rest is fully working)
Ingame Screenshots
Spoiler:

Re: Spooky's House of Jump Scares TC DEMO1 UP(12-16-2015)

PostPosted: Fri Jan 15, 2016 4:19 pm
by ibm5155
Room 120 : 99% complete.
Specimen 3: may need some fixes.
Room 210: 70% complete.


EDIT: After some time, here're the new changelogs

Code: Select allExpand view
v0009
-Rip green nuke texture
-Room 210 feetus is now moving
-Room 120 now spawn specimen 3 instead of specimen 8
-Add Table3 3D model for room 210
-Add Pixel Fog at room 210
-Add New mouse cursor
-Add Bedroom for room 210
-Add 3 new sprites (Ben puppets)
-Add some new ben textures
-Add 6 New 3D models
-Add specimen 2 spawn sound
-Add specimen 3
-Add room 210 (80%)
-Add room 310 (100%)



It's being slow for now, but now I have a full 350 playable rooms :O
I plan to release the next demo with 500 playable rooms, I think this is not going to require more than two months.
The third demo will have 750 rooms, and the next one 1000 rooms, the final mod will be then released in the sequence, with the final fixes being done :D
I could even expand the mod with the new Spooky DLC, but hell, it's too much work, I think I'll let that to be made by someone else

Re: Spooky's House of Jump Scares TC DEMO UP(05-12-2016)

PostPosted: Thu May 26, 2016 4:02 pm
by ibm5155
After a long time, Here's the first playable DEMO !!!
with that, there're 350 playable rooms, 5 almost fully completed specimens room, many more 3D models, footsteps,...
Really, there are much more improvments agains the last public alpha.

For you guys that were waiting for the next release, I know it took a long time, that was caused by (lazyness) and also due to alot of the engine bugs (the biggest one was alot of rendering problens because the map had reached the map size limits D:).
But, everything is now fixed, have fun :D

DOWNLOAD LINK: http://www.mediafire.com/download/l39yj4tk74o0wc4/Spooky+House+of+Jump+Scares+TC_0010.pk3

And as Always: force aspect ratio to 4:3, use some new build from gzdoom and also, for AMD users, the dynamic lights may break, but, I can't do nothing with that one :(

Code: Select allExpand view
V0010
-Fixed Specimen 5 change texture on sectors with light
-Add many footsteps sounds that vary acording to the stamina
-Fixed some textures on room 56 were not being changed
-Add Brain room
-Fixed Rooms 47/48 textures align
-Add 14  new rooms
-Add 2  new textures combination
-Fixed sector 29-30 door textures wall were not changed
-Fixed Room 45 Spawn point
-Fixed all theGlitches caused by the map size limit
-Map is now more compact looking,  it has a bad looking, but it fits the zdoom engine limitations
-Room 120 textures aligned after map resize.
-Add 3D model from save game object
-Fixed Room 29 Spawn point
-Fixed FNAF room teleport

v0009
-Removed green nuke texture from doom
-Room 210 feetus is now moving
-Room 120 now spawn specimen 3 instead of specimen 8
-Add Table3 3D model
-Add Pixel Fog at room 210
-Add New mouse cursor
-Add Bedroom for room 210
-Add 3 new sprites (Ben puppets)
-Add some new ben textures
-Add 6 New 3D models
-Add specimen 2 spawn sound
-Add specimen 3
-Add room 210 (80%)
-Add room 310 (100%)

Re: Spooky's House of Jump Scares TC DEMO UP(05-12-2016)

PostPosted: Tue May 31, 2016 9:18 am
by GRUARRR
Your project seems very very interesting! Thanks for sharing, I´m downloading it right now. I´m very looking forward for the final version.

I don´t know if it´s possible, but have you thought in adding Doom monsters and weapons to this? It is possible?

Anyway great job!!!

Re: Spooky's House of Jump Scares TC DEMO UP(05-12-2016)

PostPosted: Tue Jul 26, 2016 1:56 pm
by The spooker
ever since this wad was released, i was beta testing it :?

Re: Spooky's House of Jump Scares TC DEMO UP(05-12-2016)

PostPosted: Wed Jul 27, 2016 5:29 am
by ibm5155
GRUARRR wrote:Your project seems very very interesting! Thanks for sharing, I´m downloading it right now. I´m very looking forward for the final version.

I don´t know if it´s possible, but have you thought in adding Doom monsters and weapons to this? It is possible?

Anyway great job!!!

I planned to add some easter eggs, but for spooky reasons, the creator of spooky actually added the Ideas that I had into the main game, so it's just a matter of time :s

...
The spooker wrote:ever since this wad was released, i was beta testing it :?

More and Less, the first versions were actually betas, but the others were actually playable demos, the thing is, now the game has enough room for a big demo (300 or 400 rooms if I remember), and most of the game logics are already implemented.
the next release is actually going to be a "complete mod" instead of a demo, and then the next releases I plan to make the mod multiplayer compatible :D (Gzdoom only :\ or maybe with zandronum 4.0)

Re: Spooky's House of Jump Scares TC DEMO UP(05-12-2016)

PostPosted: Wed Jul 27, 2016 8:03 am
by The spooker
cool?

Re: Spooky's House of Jump Scares TC DEMO UP(05-12-2016)

PostPosted: Wed Jul 27, 2016 8:05 am
by The spooker
also, to use multiplayer gzdoom, use zdl

Re: Spooky's House of Jump Scares TC DEMO UP(05-12-2016)

PostPosted: Wed Jul 27, 2016 8:06 am
by The spooker
plus one thing, you need to use cheats to move

Re: Spooky's House of Jump Scares TC DEMO UP(05-12-2016)

PostPosted: Wed Jul 27, 2016 8:06 am
by The spooker
in multiplayer

Re: Spooky's House of Jump Scares TC DEMO UP(05-12-2016)

PostPosted: Wed Jul 27, 2016 9:17 am
by JimpArgon
^ You really had to post 4 times in a row instead of just editing your post?

Anyways, I got around to playing this late last night, and I gotta say. This is a really cool and fun project. Ibm5155, you did a great job man. I will be following this project.

Re: Spooky's House of Jump Scares TC DEMO UP(05-12-2016)

PostPosted: Wed Jul 27, 2016 9:41 am
by The spooker
the reason why i did that is because i did not see the edit button :\

Re: Spooky's House of Jump Scares TC DEMO UP(05-12-2016)

PostPosted: Wed Jul 27, 2016 10:15 am
by JimpArgon
The spooker wrote:the reason why i did that is because i did not see the edit button :\


So your telling me you have been a member here since 2015, and you never knew there was an edit post button?

Re: Spooky's House of Jump Scares TC DEMO UP(05-12-2016)

PostPosted: Wed Jul 27, 2016 12:50 pm
by The spooker
i wonder what happens next?