^Thanks for fixing these!Janus3003 wrote:-It's frustrating that the plasma zombies don't drop their weapons on death, and it's the same problem with the machine gun zombies. Given that all the others will drop shotguns and chainguns, it feels like the game is breaking its own rules. I can understand not wanting the player to have that kind of firepower at that point, but it might be better to replace the plasma zombies with demons of similar power. It would feel less cheap that way.
-Map01something had some issues with a secret door. In the E1M3 area, there's the door that opens near the yellow key, but it closes ridiculously quick. I didn't look in Doom Builder or anything, but playing around by that spot gave me the impression that there are multiple trigger lines for that door. The only way I could legitimately get to that door in time was by making sure I only tripped one of the outermost triggers.
EDIT
Going to keep some running lists in this post.
Bugs
-Map04's chat with Marcus kept repeating on me. Couldn't figure out what was triggering it. It seemed like activating the "press to skip" was making it repeat, but only after a few lines had passed. Not sure what was going on there.
-Gibbed some demons in Map04a's Underhalls, specifically the area where you get the blue key. The custom gibs and water don't play nice together. The blood got stuck splattering on the ground, causing its sound effect to repeat endlessly and rapidly.
-The Crusher's on switch doesn't light up or make a sound when pressed.
Niitpicks
-Map02A- Is there a reason we can't jump through the windows in the first storage room?
Other
-Love how the Map02 set shows Hell's corruption more than E2 did.
-Needs TotLM babes!