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Re: Temple of the Lizard Men 4 Project Thread

PostPosted: Thu Apr 26, 2018 5:47 pm
by Alando1
@Blue Shadow - I just incorporated the fix into the TOTLM4 pk3 and it works beautifully. I was quite impressed with the dual HP bars with Triton and Gorgon. It looked amazing! Thank you very much, Blue Shadow. This helped immensely :) While I was incorporating this fix, I decided to include the update patches into the pk3 file. I've been testing everything and, so far, things are looking good.
When TOTLM5 is in its beta stages, it would be an honor to have you part of my beta testing team. :)
Thank you again. I'll be uploading an updated version of TOTLM4 within a few days.

@shadstarn - Any updates to prior TOTLM entries or TOTLM4 will be displayed on page 1 of this thread.

-Alando1

Re: Temple of the Lizard Men 4 Project Thread (V2.0 COMING S

PostPosted: Fri Apr 27, 2018 12:32 am
by Blue Shadow
You're welcome.

I'm looking forward to the fifth installment, which I'm a little surprised that is currently in the works.

Re: Temple of the Lizard Men 4 Project Thread (V2.0 RELEASED

PostPosted: Fri May 04, 2018 3:33 pm
by Alando1
Hey guys, TOTLM4 V2.0 is released. A lot of the bugs in the first version have been fixed. Download is available on page 1. Enjoy!

-Alando1

Re: Temple of the Lizard Men 4 Project Thread (V2.0 RELEASED

PostPosted: Mon Jun 25, 2018 2:51 pm
by JMP-Jack
Steve Flashlight Adaptation

I don't have much experience with Doom modding, but this my simple adaptation might be useful.

All credits goes to SuaveSteve (Original mod page: viewtopic.php?t=59429)
Thanks Steve.

https://www.youtube.com/watch?v=GJdMiXF ... e=youtu.be

Re: Temple of the Lizard Men 4 Project Thread (V2.0 RELEASED

PostPosted: Tue Jun 26, 2018 7:45 pm
by Rex705
I still get a bunch of errors that pop up when starting the game. 2-4 only have a small bunch of errors but work from what I have seen. 1 has tons of errors with doom monsters showing up. Maybe after finishing 5 you can do a remake of Lizardmen 1 and get it up to the quality of the others :). A custom HUD would be a nice touch for the series.

Re: Temple of the Lizard Men 4 Project Thread (V2.0 RELEASED

PostPosted: Wed Jul 18, 2018 3:18 pm
by Alando1
Hey guys, I'm back for a bit. I saw the flashlight mod shown by JMP-Jack. I have to say I was very pleased to see this. I am curious if this can override the current flashlight or does it have to manually be put in the pk3 while the old one is removed? All in all, thank you, JMP-Jack for your contribution :) Seriously, the demonstration in the video put a big smile on my face.

@Rex705 - I do have something special for TOTLM1 in the works. I've been considering doing a super polished up version of the original since TOTLM1 isn't looked at as much as its predecessors. By the way, the errors indicated - yeah, TOTLM1 hasn't adapted well with the newer GZDoom's - Definitely the newer and more updated version of TOTLM1 will fix those issues. :)

-Alando1