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are you gonna put this in the Buda castle or maybe in the Parliament?
No, not really. I advised him to make the wad more Hungary related. Then he asked:
Do you think that there might be some kind of sights such as Buda Castle or the Parliament in the wad? Telling the truth, I try to carry out this very carefully to avoid any misunderstandings... But now an excellent idea came to my mind, one of the maps might be set in the Paks Nuclear Power Plant.
Well, if one of the levels will take place in the nuclear reactor of Paks, make sure the key objective will be to blow up the plant - by self-destruct system of course Damn, those levels are my favourites!
"Attention! Self-destruct system activated! Reactor core explosion imminent! All personnel evacuate immediately!"
I'll show you my problem, but before the screenshots I tell you guys I wasn't cheating!
So here we are on MAP03 at the 2nd security robot.
Spoiler:
A few steps before...
A few steps after...
As you can see, some objects disappears from a certain angle just on this part of the map. I haven't touched this map and it worked correctly but a few gameplays later this happened... strange, right?
There are some more tries to catch the magic:
Spoiler:
And now from a different angle:
Can someone describe this bug or glitch? Is it even a glitch?
To be honest, this happened once to MAP02 to. But with a rework I solved it. I don't wanna do this again, because it wastes my time and energy.
Great news!
Since the school ended for me/Since I'm on holiday I'm working on this project again with full power... despite this fact I feel like this is going to be a longer progress than I thought. But don't worry, guys! MAP06 is already done!
Spoiler:
It's a really big map... it took me 6 months to create a parlament like building... and it's still not perfect...
"Now what's coming up next?"
VERSION 0.6... uhmm, yeah I know... there wasn't v0.5 yet. It's v0.6 because it will contain more new things than v0.5 would.
MAP04 got expanded. SentryGuy got removed 'cause it was unfair to use him I guess. The autorifle and the chaingun got a little more firepower.
"About the glitch that I had a problem with."
It disappeared from MAP03 and appeared in MAP06 for a minute. I don't know what is it. If you have the same problem that I showed in the previous post then tell me please.
Maybe in two weeks I will release this next demo. Until then try out the current version and let me know what you think. See you!
Ahoy, everyone!
It turned out that v0.6 got 2 new maps!
Some more changes have been made for example:
-Added dogs
-Remade the hud
-Some sound replacements
-Almost all the musics got remastered
-Added a paramutantnotron (but it's not showing up in these maps only in the Doom II maps as arachnotron replacements...)
-The harder difficulty levels are a little bit "easier" now...
Download link in the first post!
News. I think it's obvious now that I didn't keep my promise. I couldn't finish this in one year and it's really my fault. I paused the work sometimes, I paid attention to other projects rather than to this one and so on... I don't know what I can say, where I should put the deadline. It's sure that I won't stop because I'm already late. But I'm not rushing either... So I just wanted to let you know that this project is not dead... the progress is slow only. People say "A good work needs a lots of time". Thank you guys for understanding and for being interested in this project. See you soon!
I know that this project is freeze for now,but i whant write my thought about this last update:
I really enjoy the new animations,new sprites and how you remade the maps.The music is more cool of before now,even if is too high for my tastes.In map04 i don't like the fact you being teleported if you fall in the pit in the end of the map,i suggest to made the zone mortal with the sector action 115.And i suggest to put a little light in the water of map16(just for understand that you're underwater).For the rest,i really enjoyed the changes.
Hey, everybody. Don't worry the project is not forgotten. Here is a little update:
-Thanks to ZioMcCall's feedback some maps got improved
-MAP06 has now a normal exit
-The 2nd level of the 2nd episode is now done and it is placed in the nuclear power station of Paks (even if it doesn't look like it at all...) Here you will finally meet the Paramutantnotrons
-2 new weapons were added:
*An mcs mk3 that causes more damage than any bullet-based guns but has less ammo capacity
*An smg that is faster than any bullet-based gun but causes less damage
(The dual pistols do not count, they are just for experiment)
-Enemies have now xdeath state except the mutants and bosses
-New hudface
-Thanks to NerdKoopa the game has voxel vehicles