by Talon1024 » Tue May 26, 2020 11:15 am
Back in the day, the original NeoDoom was one of the first ZDoom mods I ever played.
I was really impressed by the fact that it was possible to add new weapons and monsters to the game, and I didn't know how it was actually done, since I thought every Doom mod back in the day was made with DEHACKED.
The soundtrack in the original NeoDoom really made it stand out among most other Doom mods, and it made NeoDoom feel like a very high quality, action-packed gaming experience.
I also really liked the fact that you could build up your health and armor up to 300, and carry around invulnerability powerups (immortality chalice).
As for Final NeoDoom, it feels like a step up and a step down from the original in terms of overall quality.
Some of the monsters are really annoying, like the swarms of mini caco monsters, snipers, ghosts, and heavy machinegun zombies.
I feel like the music in Final NeoDoom doesn't fit the gameplay as well as the music in the original NeoDoom did. For example, the music tracks on MAP07 "Remembrance", MAP10 "Manquant", and MAP11 "Reviver" feel very "chill" compared to the metal/rock music in the original NeoDoom.
I didn't enjoy the gameplay on maps like MAP08 and MAP09. Lots of monsters in crowded spaces, not knowing whether or not you'll be running headlong into a missile if you run backwards, and Archies in places where there's so little cover. At least I found a good strategy to take on arch-viles, which is to use the biotoxin cannon alt-fire against them.