Warp House [GZDoom SP - PUBLIC BETA RELEASED]

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Warp House [GZDoom SP - PUBLIC BETA RELEASED]

Postby Ed_C » Sun Jul 19, 2015 8:00 pm

Image

Screenshots:
Spoiler:


Warp House is Shores of Hell inspired, heffer of a map. I intended to make something true to the original Doom, but the inspiration from the 2016 game carried it to completion. It only uses resources from the original game in the map structure and an original MIDI OST. No fancy lights, story sequences or any of that horse shit. Just a lot of monsters, secrets and 20,000 sectors to explore. Looking like soon.
Last edited by Ed_C on Sat Oct 29, 2016 9:56 am, edited 2 times in total.
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Re: Warp House [GZDoom SP]

Postby YukesVonFaust » Sun Jul 19, 2015 8:43 pm

the map, judging by the screenshots, seems cool.
reminds me of Xaser's Sector from ZPack.
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Re: Warp House [GZDoom SP]

Postby grouchbag » Sun Jul 19, 2015 11:01 pm

I like this.Good luck! :D
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Re: Warp House [GZDoom SP]

Postby Diabolic Lord » Sun Jul 19, 2015 11:40 pm

Nice job Ed!!! That looks amazing. Generally, everyone have some difficultly in mapping, using only stock textures from Doom, from you, looks some easy.
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Re: Warp House [GZDoom SP]

Postby PRIMEVAL » Mon Jul 20, 2015 7:18 pm

That slope work, though... o.o
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Re: Warp House [GZDoom SP]

Postby Ed_C » Fri Nov 27, 2015 9:38 pm

Still chipping away!

Image

Image
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Re: Warp House [GZDoom SP]

Postby comet1337 » Fri Nov 27, 2015 10:04 pm

about how far is this done?
the map work looks incredible, but i'm noticing a distinct lack of actors
so i guess a release is not happening relatively soon
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Re: Warp House [GZDoom SP]

Postby Ed_C » Fri Nov 27, 2015 10:13 pm

Architectural work - 70%? I wanted to have it done before the end of the year, but the level of complexity laid out early on set a ridiculous standard that I have to adhere to throughout for the sake of continuity.
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Re: Warp House [GZDoom SP]

Postby Ozymandias81 » Mon Nov 30, 2015 5:15 am

Awesome. I really enjoyered Putrefier, this looks pretty more badass.
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Re: Warp House [GZDoom SP]

Postby Tormentor667 » Mon Nov 30, 2015 8:53 am

As already stated somewhere else: Pretty impressive what's still possible with stock textures, very well done Ed_C!
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Re: Warp House [GZDoom SP]

Postby Ed_C » Mon Nov 30, 2015 8:39 pm

Thanks - Warp House will hopefully be some sort of make up for Putrefier's abbreviated effort.
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Re: Warp House [GZDoom SP]

Postby Fonze » Mon Nov 30, 2015 9:32 pm

Been keeping my eye out for this for a while; glad to hear it's still in development! I look forward to playing through this thing.
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Re: Warp House [GZDoom SP]

Postby Ed_C » Sun Dec 06, 2015 10:31 pm

Image

Wrapping up the detailing of the inital layout. I have to add some additional areas for some new ideas I have.
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Re: Warp House [GZDoom SP]

Postby agaures » Mon Dec 07, 2015 12:29 am

Very nice architecture :yup:
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Re: Warp House [GZDoom SP]

Postby mutator » Wed Dec 09, 2015 6:30 pm

I love your mapping skills but I like vanilla format, but your map is great looking bud! keep it up :)
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