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Re: [WIP] Classic Arcade!

PostPosted: Sun Feb 28, 2016 4:23 pm
by eyesoftheworld94
This is extremely cool!

Re: [WIP] Classic Arcade!

PostPosted: Sun Feb 28, 2016 5:44 pm
by ibm5155
Nice idea, the weapon wiggle could be done (use some sin or cos acs).
I think there's no way to bright the map when the player fires, but,at least, you can use dynamic lights when the player is firing ;P
Still a nice job, with more changes and it can looks like a 100% doom clone
EDIT: Graf, what about a shader filter that emulates crt? so that arcade monitor is going insane D:

Re: [WIP] Classic Arcade!

PostPosted: Sun Feb 28, 2016 11:27 pm
by The Zombie Killer
Heh, there's still interest in this thing? Maybe I'll work on it again soon.
As for the weapon bob, I was actually planning to add that in by replicating the actual code from the Doom source. Doomero was working on an arcade machine too, and it had weapon bob. It looked really cool. I have no idea what became of it though, the YouTube video has disappeared.

Re: [WIP] Classic Arcade!

PostPosted: Mon Feb 29, 2016 10:56 am
by DOOMERO-21
The Zombie Killer wrote:Heh, there's still interest in this thing? Maybe I'll work on it again soon.
As for the weapon bob, I was actually planning to add that in by replicating the actual code from the Doom source. Doomero was working on an arcade machine too, and it had weapon bob. It looked really cool. I have no idea what became of it though, the YouTube video has disappeared.


Yes, i still have that mod, the weapons bob is a mix of decorate and acs, the marine when is walking call a script and this script give an inventory to the weapon actor and this make the weapon bob.

Re: [WIP] Classic Arcade!

PostPosted: Sat Mar 19, 2016 3:30 pm
by Trusty McLegit
Just to confirm, yes there is still interest in this thing! :D

Re: [WIP] Classic Arcade!

PostPosted: Sun Mar 20, 2016 8:24 am
by BFG
suggestion: please make a new SS Nazi instead of using the one in Doom 2, the original acted a little different, had idle sprites and different sounds. The american voice and Doom chaingun sound takes you out of the Wolf mood.

Re: [WIP] Classic Arcade!

PostPosted: Wed Mar 30, 2016 11:15 pm
by enderkevin13
Just found this, and it looks impressive!