Classic Arcade is a heavily work-in-progress project to create various ACS-based arcade machines in Doom.
It currently contains semi-complete versions of Wolfenstein 3D and Doom (insert inception joke here)
Spoiler: Videos
Credits:
AFADoomer
The random lookup table from his Wolf3D TC
The "A_Random" script from his Wolf3D TC
Notes:
This doesn't seem to work with pre-2.x versions of GZDoom, sorry guys
Wolf Arcade! only works properly when run in Doom 2 for now
Doom Arcade! only works properly when run in the original Doom for now
Although they mostly ignore the Wolfenstein arcade machine (some don't even mention it), where's the Wolfenstein love, guys?
Re: [WIP] Classic Arcade!
Posted: Thu Jul 16, 2015 10:38 pm
by Captain J
i do love the wolfenstein 3d machine, and it even plays sounds correctly than the doom one. but it still needs some fix, though. such as;
Captain J wrote:neat going, but i'm going to mentioning right now that not sure why those SS draw backs far away than doom one.
Re: [WIP] Classic Arcade!
Posted: Fri Jul 17, 2015 2:25 am
by Tapwave
Now we can add Doom to the list of "Does it run doom?"
Re: [WIP] Classic Arcade!
Posted: Fri Jul 17, 2015 2:56 am
by TheLightBad96
I am loving the Gameception idea that was presented and i had a funny thought, What if this Excellent idea can be utilized to give the player items or unlock new areas .
(example - the player finds a locked door with no indication of switch or key to open the door, so the player goes searching for a terminal in a security room or a room similar to that, when the player activates the terminal *initiating the arcade game* and then he/she has to search for the switch that activates the locked door while not getting killed in the progress *dying in the arcade game will either make the player reset the terminal or kill the player*)
The idea can be a interesting asset for any major projects.
Re: [WIP] Classic Arcade!
Posted: Fri Jul 17, 2015 4:07 am
by Athel
The Zombie Killer wrote:>searches "Doom inside Doom" on Google out of curiosity