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FULL AL-97 GAMEPLAY PLAYLIST
OTHER GAMEPLAY VIDEOS:
Spoiler:
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LATEST UPDATES:
- Code: Select all • Expand view
- FIX: Archvile res sometimes created invisible monsters.
- FIX: Riotgun having some odd frame twitching during the firing animation
- NEW: Two new difficulties: "Ultra Iron Violence" and "Ultimate Iron Agitation". You have one life. You die and your run is over - no do-overs. Any of your save games (auto or manual) are done - they load but you aren't alive. Only way is to start a new game from the menu.
[DEV ONLY]
- NEW: Kick, slide, and ammo toss are now separated and considered player actions that can be done at any time during reloading, switching, or firing weapons!
- CHANGE: Ultimate Agitation now forces vanilla monsters off and fast projectiles on. This should give some pause on tougher mapsets where these could be toggled and to provide a bigger incentive to only go to this mode if you want a harder challenge.
FEATURES
New monster behaviors, attacks, and sprites: Every monster is tweaked in some fashion to make them more dangerous and even more tweaks in the new Ultimate Agitation difficulty. Check out the Project Scope for more details in what the entails.
New weapon behaviors and sprites: Tweaked to perfection!
- Pistol is replaced with a Rifle
- Chainsaw needs to be started up when switched to
- Fists have a hold attack for a harder smack
- SSG gibs!
- Minigun has a separate ammo pool and no reload - unless you run through the previous ammo and need to feed it a new belt
- Rocket Launcher is now mag based
- BFG has charge up states like Doom 3
Kicking all around: Your legs are no longer attached to a weapon. You want to kick then you are reloading? Go ahead, it won't stop the animation! You want to kick when switching weapons? No problem! Finally a dream come true for your leg 1 and leg 2!
Details, details: Many weapons, monsters, and actions in the game have been tweaked to provide a more smooth and detailed experience. You rifle is fully out of ammo? Need to reload and make sure you get a round in the chamber. Minigun running low on ammo, watch the belt get eat up as your last bullets go flying by! If you ever have suggestions on how to make things look every cooler or consistent, let me know!
New difficulty - Ultimate Agitation: Monsters projectiles are always faster, no vanilla behaviors, and each enemy has a few new attacks or tricks that make them a bit more difficult to deal with.
"Iron Man" modes: One life - if you die, that is it. Your prior saves will not work if you try to reload them. You have to start a new game. Available in Ultra-Violence and Ultimate Agitation flavours.
Gameplay toggles: Not everyone likes change. You can toggle some features on/off like gibs, the HUD visor, reloading, key saves, etc., to customize the experience.
COMPATIBLE ADD-ONS FOR FASPONS
m8f - Weapon Selection Menu Mod
Pixel Eater - Simple Motion Blur
Nash - Nash's Gore Mod
Nash - SpriteShadow (Duke3D Shadows)
SuaveSteve - Steve's Flashlight Mod
Z86 - Doom IWAD Brightmaps
Nash - Tilt++
Nash - Weapon Sway
TheUnbeholden - Dark Doom Creatures
TheUnbeholden - Snailbullet
faslrn - Ultimate DOOM Visor Hud Patch ( Main File )
faslrn - Doom Nukem Visor Hud Patch ( Main File )
faslrn - NC Hud - Faspons Patch ( Main File )
Tekish - HXRTC Hud
With Lippeth's permission, I have created a mod based off of Weapons of Saturn (http://forum.zdoom.org/viewtopic.php?f=19&t=36821).
Goal: Faster, harder DOOM experience with a focus on gunplay, monster relationships, and their behaviour.
And please, if you have any feedback around balance, features, or bugs; let me know and my army of small chimps will be happy to respond.
PROJECT SCOPE
Spoiler:
CREDITS
- Lippeth - For the whole mod including coding, sprites, animations, and anything else I missed
- Johnny - For grenades, sprites, sounds, and having an ape avatar
- Somagu - For all suggestions, help, and memes
- Sgt. Mark IV - Brutal DOOM sounds, sprites, and anything else I missed
- saegiru - Ultimate DOOM Visor hud
- TheUnbeholden - For testing, advice, and feature ideas
- DabbingSquidward - For help with the Heretic, Hexen compatibility
- Ac!d - For help with the Heretic, Hexen, Chex compatibility
- wildweasel - For http://gunlabs.blogspot.ca/ and the tutorials that taught me a few things
- SigFloyd - For Brutal DOOM SE sounds
- Gifty - For Smooth DOOM and how mag drops were implemented (life saver), idle animation sprites
- Pa1nki113r - Slide sprites and sounds
- Magmacow - New shotgun and combat rifle sounds
- STRELOK - New plasma sounds
- id Software - Quake 4 sounds
- Valve - TF2 sounds
- TerryWADArchive - DOOM 3 player sound wad
- Blue Shadow - NC Hud graphics
- Blox - Monster death sprites
- Vader - Monster death sprites
- ItsNatureToDie - Monster death sprites
- Kinsie - Monster death sprites
- Minigunner - Monster death sprites
- Eriance - Monster death sprites
- osjclatchford - Monster death sprites
- PermaNoob - Cacodemon, Imp death sprites
- Chickenlegz - Demon gib death sprites
- David G - Monster death sprites
- Leu Xandro - Chaingun Guy kick sprites
- Neccronixis - RPG, SSG, Chainsaw, and Chaingun sprite designs. Bloody monster sprites
- Xaser - Game checker code
- Credits from Weapons of Saturn -
- Beautiful Doom by zer0
- Brutal Doom by Sergeant_Mark_IV
- Demon Eclipse by Eriance
- Accessories to Murder by wildweasel and DoomNukem
- Weasel Presents: NAZIS v2 by wildweasel
- DOOMRL Arsenal by Yholl, SoloSpaghetti and Sgt. Shivers
- Killing Floor by Tripwire Interactive
- Return To Castle Wolfenstein by Gray Matter Interactive
- Doom 3 by id Software
- Mom - For pushing me out. Also, happy mothers day
- If I missed anyone else that has something in this mod, please tell me.