The wad takes inspiration from Unloved and Phocas Island, and Amnesia: TDD. The emphasis is primarily on exploration, atmosphere, and puzzle solving (though I'm thinking something along the lines of Phocas Island in terms of style and difficulty), with the eventual goal being escaping the space station. Combat is non-existent, though there are threats that the player must avoid or escape from and the player will have a constant threat of being hunted down looming over them. The game takes place primarily on a space station, though the player will transition through alternate reality versions of various locations to progress (like Unloved, which took from the Silent Hill series in this respect). The player's main "weapon" will be a flashlight, which helps light the way in some darker places and can help or hinder when dealing with threats.
Spoiler: Progress
Spoiler: Things I want/am working on
Spoiler: ScreenshotsRight now I'm working on this project by myself, though if people want to help out and address some issues that I can't handle, I wouldn't mind. Since I don't have anything in the way of graphical skills, this project uses a lot of outside resources, but I've been keeping track of where everything comes from and (as far as I know) I haven't taken from anything that I'm not allowed. This is an ambitious project and as such I don't expect to be done for another couple years. I'll probably post up specific requests in the resources forum as they come up, including some of the things I've listed above.