NightFright wrote:Finally managed to get it right. If anybody wants to know how I did it: I basically checked all the maps for things outside of playable areas and converted them to ambient sounds. This way they shouldn't count towards monster kills any longer. Ambient sounds should still sound pretty much the same as it did with the old system (in some cases even better since obviously the Mancubi/Hitler Ghosts didn't really provide any sounds before I changed that). Hans Grosse bosses now also won't end the level any more once killed, but drop golden keys instead which should make MAP30 and MAP32 work as intended. For this purpose I had to delete the boss code from DEHACKED and recreate it in DECORATE as faithfully as possible with an additional drop.
Changelog v1.32
- Original Missions: 100% kills now possible on all maps (monsters as sound sources replaced)
- Nocturnal Missions: 100% kills now possible on all maps (monsters as sound sources replaced); fix for Hans Grosse boss not dropping golden key
can you do the same with 2nd encounter regarding sounds?