DL Link
http://www.mediafire.com/download/nnvrl ... rtaru5.rar
Screenshot of new areas.
Spoiler:Great thanks for Sandro and anyone who enjoyed this mappack.
All feedbacks are welcome.
Spoiler:Great thanks for Sandro and anyone who enjoyed this mappack.
Endless123 wrote:The maps are good looking but the the difficulty is comparable to a Terry wad, at least for me. I said it more than once that i'm not a hardcore Doom gamer and i'm not particularly good at FPS in general that's why i'd like to know if someone have been able to play this mappack at UV and if yes how those maps could be passed without any cheats.
As i said the maps are looking good but while playing i felt like i'm out of my league
Because there is nothing faster than you in Doom, and hitscan enemies tend to kill each other quickly. Many of the maps features large, open space arena, which makes the archvile the only thing can stop the player. Now that you reminded me, I should probably make archvile appear less frequently on lower skill levels. in terms of firepower, 5 archviles is probably nothing different from 100 archviles, both will kill you in less than 5 second anyway, so maybe I did overused them on some occasion.Endless123 wrote: NOTE : I saw a few of the videos of the playlist you posted and i must say i'm extremely impressed by this guy's skills and uncanny ability to survive where most of us would simply get our ass kicked. I know you want this mod to be challenging but don't you think it could be wise to use less archviles? I mean they are overused in all difficulty levels and it's not really something that is seen often. Personally i think no matter the difficulty level the archviles should be used with caution because not only they can kill the player quickly but they can also revive other monsters. If 1-3 archviles are together with 2-4 Mancubus it's a challenge for anyone but if the same mancubus are with 10 archviles it takes a lot of firepower and evade skills to stay alive long enough to get the job done.
The first map for example there is 3 archviles for the first 2 lower difficulty levels, 17 archviles on the 3rd difficulty levels and 134 archviles at UV. The problem is not only how many archviles are on the map, it's most of the time they are grouped in large numbers. I know there is some trap or secret tricks to get rid of the massive number of enemies but the player has to know those exist in order to use them. Exploration is kinda hard when hitscan monsters are relentlessly shooting at you while trying to figure out the map and the possible secret locations.
xa-what-blink.gifibm5155 wrote:Why do many mods has badass titlepics/intro images but you enter the game and just join another vanilla mod?
Well, it looks like my older mods, the titlepic images were pretty well done, and you just entered the game and just say wat, I was waiting cry engine game not wolfenstein one rofl
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By the way, this mods really looks cool to be played with that termitus scary mod
Please learn to post more clearly and less snidely than this.ibm5155 wrote:Why do many mods has badass titlepics/intro images but you enter the game and just join another vanilla mod?
Well, it looks like my older mods, the titlepic images were pretty well done, and you just entered the game and just say wat, I was waiting cry engine game not wolfenstein one rofl
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By the way, this mods really looks cool to be played with that termitus scary mod