PSX DooM: The Forgotten Chapter [Beta]

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PSX DooM: The Forgotten Chapter [Beta]

Postby Dant3 » Fri Apr 03, 2015 12:18 pm

Image
Hey everyone! This is my old resurrected GZproject.
Release date of beta version - 01m/08d/05y
So, what do we have here?:

-11 maps
-psx doom atmosphere (music + color sectors)
-singleplayer + coop (zandonum supp)
-skills: 1-4

screenshots:
Spoiler:


Download - https://vk.com/doc137890570_381773109

Final version in progress:
-some new maps
-fixed all bugs
-Final Doom PSX hud

Special Thanks: Am$ek (Titlepic), DartPovar (Decorate), Archi and Print (Beta-Testing)
Last edited by Dant3 on Sun Apr 19, 2015 4:06 am, edited 2 times in total.
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Re: PSX DooM: The Forgotten Chapter

Postby -Ghost- » Fri Apr 03, 2015 4:41 pm

That looks really nice! We need more Doom 64/PSX style levels. I'll definitely be trying it out today.
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Re: PSX DooM: The Forgotten Chapter

Postby RUNSABER » Fri Apr 03, 2015 5:34 pm

Really interesting and fun mapset, Dante. I enjoyed the hell of out the first five levels, Memento Mori being a huge eyebrow-raiser. Your usage of traps and frequent slaughter armies are well balanced, requiring wit of the player and skill to subdue the demonic forces. I didn't find any bugs so far, playing with Complex Doom made things WAAY harder than they needed to be, just the way I like it. I made it to MAP05 before discontinuing gameplay. I don't know if it's Complex Doom, or Zandronum, but the massive framerate drop after the Lift Door Room killed my will to play it. I'll try loading without Complex here in a bit to see if it's better. If not, I do enjoy this set of levels. You put time and formula into the layouts, some even having a PSX Final Doom TNT feel, which is WICKED.

For fellow players, keep your wits about you. The level changes as you progress, so take note to these changes and they may save your life and countless restarts/save-loads :wink:

I don't have much of a critique, as I'm more of a reviewer than a critic who gripes about their play-style and how the PK3 doesn't suit their tastes. This is what I play Doom for, and if you're looking for a casual experience, Start with Hurt Me Plenty, or HNTR.
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Re: PSX DooM: The Forgotten Chapter

Postby doomfiend » Sat Apr 04, 2015 2:42 am

Have my babies... I love these kinds of wads... Too bad they are far to few

Gonna do a full playthrough of this :O
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Re: PSX DooM: The Forgotten Chapter

Postby salahmander2 » Sat Apr 04, 2015 4:10 am

Ohhhh this looks interesting, you planning on conforming them to their limits or you just keeping it as it is?
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Re: PSX DooM: The Forgotten Chapter

Postby Dant3 » Sat Apr 04, 2015 7:55 am

salahmander2 wrote:Ohhhh this looks interesting, you planning on conforming them to their limits or you just keeping it as it is?

what do you mean ? Slow revenants ?
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Re: PSX DooM: The Forgotten Chapter

Postby salahmander2 » Sat Apr 04, 2015 9:41 am

More geometry and their heights.
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Re: PSX DooM: The Forgotten Chapter

Postby Endless123 » Sat Apr 04, 2015 10:41 am

Good map set. Hard as H*** but i'm sure all diehard Doom fans would enjoy this wad :D

NOTE : I just discovered that this wad is compatible with many other mods. Even with Brutal Doom :D Which opens lots of possible mods combo meaning lots of gameplay variants :D

Good work :)
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Re: PSX DooM: The Forgotten Chapter [Beta]

Postby sdk2k9 » Sat Apr 04, 2015 4:38 pm

Awesome. I always loved the PSX Doom atmosphere maps. Just wish people would make more of them.
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Re: PSX DooM: The Forgotten Chapter [Beta]

Postby RUNSABER » Sat Apr 04, 2015 11:34 pm

Finished this finally today, MAP05 can be confusing after you defeat the Cyberdemons in the Red Cross arena. I became lost and wandered aimlessly for minutes in the map. Framerate issues died after playing vanilla w/o gameplay mods. I really liked that you used the Final Doom Super Shotgun :)

There were some little HOMs near the Blue Skull Door on MAP05, perhaps I'll send you screenshots. It may be a -ism caused by using Zandronum and not GZDoom.

The final battle was very intense, unexpected and WILL laugh in your repetitive turmoil in the struggle against the Annihilator.

MORE PLZ
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Re: PSX DooM: The Forgotten Chapter [Beta]

Postby Devianteist » Sun Apr 05, 2015 2:36 pm

Keeping this in my tabs until it's finished. :D
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Re: PSX DooM: The Forgotten Chapter

Postby Ed the Bat » Sun Apr 05, 2015 2:56 pm

Endless123 wrote:NOTE : I just discovered that this wad is compatible with many other mods. Even with Brutal Doom :D Which opens lots of possible mods combo meaning lots of gameplay variants :D

That could be improved further if it wasn't using setslot; no mod with a weapon on Slot 9 will work fully until that's fixed.
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Re: PSX DooM: The Forgotten Chapter [Beta]

Postby Dant3 » Thu Apr 16, 2015 10:25 am

Thank you, guys! I'm glad to read ur messages :D

More geometry and their heights.

No, I don't plan this
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Re: PSX DooM: The Forgotten Chapter

Postby scalliano » Thu Apr 16, 2015 11:57 am

salahmander2 wrote:More geometry and their heights.


Not familiar with PSX Doom, then? :P

Seriously, I'm on this like flies on a turd.
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Re: PSX DooM: The Forgotten Chapter

Postby salahmander2 » Sat Apr 18, 2015 2:43 am

scalliano wrote:
salahmander2 wrote:More geometry and their heights.


Not familiar with PSX Doom, then? :P

Seriously, I'm on this like flies on a turd.


Of course, I did work on the Lost Levels after all. :P

It does look pretty damn good though. :D
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