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HORROR 3D

Posted: Sun Mar 15, 2015 11:13 am
by trevor0402
HORROR 3D is a remake of the Blood Pre-Alpha - Alpha Builds for DOOM.
Developers:
Trevor0402 - DECORATE, SNDINFO, KEYCONF, SBARINFO.
Briaxis aka XBryan2000X - Helps find resources that would be used for the mod.
Things Done:
Weapons: 90%
Items: 60%
Enemies: 0%
Pre-Alpha HUD: 100% Finished
Player Cultist Sprites: 100% Finished
Weapons:
1. Pitchfork 100%
2. Flare-Gun 100%
3. Sawn-Off 100%
4. Tommy Gun - 100%
5. TNT, Stick of TNT - 100%
6. Napalm Launcher - 100%
7. Voodoo Doll - 0%
Screenshots:
Spoiler:
This is a FistMetal Entertainment Mod so please do not steal the screenshots and claim them as your own.
Credits:
Monolith, QStudios, or even 3D Realms for the Sprites, Sounds, Graphics, ETC.
I am not claiming the resources I used as my own.
The resources I used were from a pk3 file named "bloodalphares.pk3" and the HUD stuff i got was from the early screenshots.
XBryan2000X is my brother BTW.

Re: HORROR 3D

Posted: Sun Mar 15, 2015 11:39 am
by xenoxols
XBryan2000X is not a good person to deal with. Look in the duke4.net forums if you want more info.

EDIT: Fistmetal entertainment does not have the rights to these resources.

Re: HORROR 3D

Posted: Sun Mar 15, 2015 11:50 am
by trevor0402
Xenoxols. I fixed the description. But I can use these resources. People used Duke Nukem 3D Resources for their stuff or even other stuff too.
But i am not claiming these sprites as my own. I give credit to Monolith for the sprites I used though.

Re: HORROR 3D

Posted: Sun Mar 15, 2015 12:11 pm
by wildweasel
If my IP logs are to be believed, this IS xbryan2000x.

Re: HORROR 3D

Posted: Sun Mar 15, 2015 12:14 pm
by trevor0402
WildWeasel? does XBryan2000X and I have the same IP?
If we do then I know for a fact that Bryan and I are using the same router or internet connection.
I use linksys.

Re: HORROR 3D

Posted: Sun Mar 15, 2015 12:25 pm
by wildweasel
trevor0402 wrote:WildWeasel? does XBryan2000X and I have the same IP?
If we do then I know for a fact that Bryan and I are using the same router or internet connection.
I use linksys.
Image
You're either the same person or living in the same house.

[edit] I've polled every other IP address you've ever posted from: most of them were also used by xbryan. So there's a pretty strong case, IMO, for you being the same person or connected in some close way.

Re: HORROR 3D

Posted: Sun Mar 15, 2015 12:30 pm
by trevor0402
We are living in the same house yes.

Re: HORROR 3D

Posted: Sun Mar 15, 2015 2:48 pm
by xBRYAN2000x
Trevor and I live in the same house and same IP.

As you see we used the Blood Alpha resources (we gave credit to) and got this technique for the actual weapon functional to be like the alpha :D
The goal so far is to make it based on Blood like it was in 1995.

We would like for you guys at the forums to see which name/logo is better to use?
TOP = Our Horror 3D LOGO
BOTTOM = The Blood Logo from 1995
Image

So which logo would be better?

Re: HORROR 3D

Posted: Sun Mar 15, 2015 3:12 pm
by Jeimuzu73
Go with the first one, it looks more original. Knowing your reputation on the Duke forums, Bryan, and the infamous topics that got numerous users banned here, good luck with keeping a good rep here and don't make the same mistakes that got others banned (e.g. pestering everyone for help, using others' resources without proper credits, trolling, flaming or all of the above (like I regrettably did once)).

Re: HORROR 3D

Posted: Sun Mar 15, 2015 3:35 pm
by xBRYAN2000x
http://www.the-postmortem.com/forum/vie ... 03e#p52169

How do i convert Map v7 Blood map files to v6 like the alpha had?
I know its off-topic but i was experimenting with Blood Alpha lately
MJ79 wrote:Go with the first one, it looks more original. Knowing your reputation on the Duke forums, Bryan, and the infamous topics that got numerous users banned here, good luck with keeping a good rep here and don't make the same mistakes that got others banned (e.g. pestering everyone for help, using others' resources without proper credits, trolling, flaming or all of the above (like I regrettably did once)).
Also thanks, and i,ll wont make any mistake ;)

UPDATE :
Image
Runs both on Zandronum and zDoom
And its also widescreen compatible 8-)

Re: HORROR 3D

Posted: Sun Mar 15, 2015 8:44 pm
by Peter Bark
nice to see you are using sprites in their original palette, I don't think many mods that use Blood monsters have ever use the right palette, especially for the cultists, not even the infamous ZBlood +...

Re: HORROR 3D

Posted: Sun Mar 15, 2015 9:19 pm
by Jeimuzu73
Well, this looks like a far cry from your infamous past on other forums...just give sufficient credit whenever it's due and you should be alright!

Re: HORROR 3D

Posted: Sun Mar 15, 2015 9:31 pm
by xBRYAN2000x
Peter Bark wrote:nice to see you are using sprites in their original palette, I don't think many mods that use Blood monsters have ever use the right palette, especially for the cultists, not even the infamous ZBlood +...
Yeah its in PNG format :)
MJ79 wrote:Well, this looks like a far cry from your infamous past on other forums...just give sufficient credit whenever it's due and you should be alright!
I'm giving credit for my bro Trevor0402 and QStudios/3DRealms for the resources
Although trying to get most of materials to make the mod finished

And my brother worked real hard for this mod so i respect that :mrgreen:

I did a test video showcasing the weapons and the HUD mugshots


UPDATE
for this part as |???|
Image
Should it be the Inventory or should we have it using weapon item preview like this
Spoiler:

Re: HORROR 3D

Posted: Sun Mar 15, 2015 11:07 pm
by SamVision
This needs some maps.

Re: HORROR 3D

Posted: Mon Mar 16, 2015 1:01 pm
by xBRYAN2000x
SamVision wrote:This needs some maps.
We,ll need to place the textures and finish most of the content first

Me and Bernaise_King tested on Zandronum a list of bugs for
Trevor0402 which i,ll pm for him to fix

But here if you are wondering what bugs we tracked :
1. Napalm needs more damage
2. TNT needs a bigger explosion size
3. Napalm needs explosion sound
4. Flaregun drains abit of health on primary
5. Flaregun's altfire is too smalled for far attack
6. Shotgun primary on the far is alittle bit OK
7. Shotgun on mid-range same damage on far-range, even on second-fire
8. Close-range Second-fire does the same as mid-far small hits
Takes 5 full shotgun shots to kill
9. Flaregun's Second-fire needs to burn on projectiles
10. 6 fires/24 bullets till Death on Tommygun
11. TNT has small room for the damage of players
12. Napalm needs projectile that makes players turn on fire
13. Spray is too weak
14. 25 sprays for death of player
15. Speargun too weak
16. TNT wont gib the player like badly
17. Napalm needs more damage on enemies