Paranoiac Released [2017-03-31]: Download Page 1

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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]

Postby Ed the Bat » Fri Apr 08, 2016 3:11 pm

When I made revisions to Paranoid, I took steps to ensure co-op would function, including making all scripts account for multiple players, and adding multiple player spawns to each map (which, as of recently, is not strictly necessary thanks to ZDoom adding new accommodations engine-side). I never got a chance to test my work, since my friends no longer play with me. Long story short, it can certainly be done, I did it in Paranoid (as far as I'm aware), and I'd be happy to help realize it in Paranoiac, if there is interest.
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]

Postby Miguel371xd » Fri Apr 08, 2016 3:23 pm

ok thx ReX for the help im downloading paranoid :D
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]

Postby ReX » Fri Apr 08, 2016 3:28 pm

Ed the Bat wrote:When I made revisions to Paranoid, I took steps to ensure co-op would function, including making all scripts account for multiple players, and adding multiple player spawns to each map (which, as of recently, is not strictly necessary thanks to ZDoom adding new accommodations engine-side). I never got a chance to test my work, since my friends no longer play with me. Long story short, it can certainly be done, I did it in Paranoid (as far as I'm aware), and I'd be happy to help realize it in Paranoiac, if there is interest.

Yes, I do recall your work for Paranoid.

Personally, as I am not a co-op player, I don't have much incentive to undertake the additional work needed to introduce co-op. However, as you are volunteering, I would strongly consider integrating co-op into the game that is released. Let's start a different discussion (initially via PM and then, possibly through the DRDTeam forums for the project). Thanks.
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]

Postby Luigi2600 » Fri Apr 08, 2016 7:37 pm

I'm curious about who you're playing as in the mod. Will it be gordon himself? or will we be continuing as Rolf in paranoiac's plot. Either way I'm excited about how this mod is going. :)
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]

Postby ReX » Fri Apr 08, 2016 9:37 pm

Luigi2600 wrote:I'm curious about who you're playing as in the mod. Will it be gordon himself? or will we be continuing as Rolf in paranoiac's plot.

You'll be playing as Rolf Bellmer, as he tries to escape from Black Mesa. [The TITLEMAP "video" sets up the story for the sequel.]
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]

Postby Luigi2600 » Fri May 06, 2016 10:09 am

Will this feature the clean suit scientists in one level by any chance.
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]

Postby ReX » Fri May 06, 2016 12:54 pm

Luigi2600 wrote:Will this feature the clean suit scientists in one level by any chance.

There will be clean suit scientists, but not in the same way as Maps01 and 02 in Paranoid (with one exception, which you'll get to see in Map15). Keeping in mind that the Black Mesa complex has been devastated by the "resonance cascade" caused by Gordon Freeman, and that critters from Xen are porting in to create havoc, the scientists are no longer walking around calmly, saying shit like: "Yes. This appears to be nominal."

And as an update, Paranoiac is, indeed, nearing completion. Honest. I am almost done with mapping for the last of the 12 "main" maps. I still have one of the two bonus maps that I need to complete, but I'll save that for when the Team is beta-testing the main maps.
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]

Postby Luigi2600 » Fri May 06, 2016 1:05 pm

ReX wrote:
Luigi2600 wrote:Will this feature the clean suit scientists in one level by any chance.

There will be clean suit scientists, but not in the same way as Maps01 and 02 in Paranoid (with one exception, which you'll get to see in Map15). Keeping in mind that the Black Mesa complex has been devastated by the "resonance cascade" caused by Gordon Freeman, and that critters from Xen are porting in to create havoc, the scientists are no longer walking around calmly, saying shit like: "Yes. This appears to be nominal."

And as an update, Paranoiac is, indeed, nearing completion. Honest. I am almost done with mapping for the last of the 12 "main" maps. I still have one of the two bonus maps that I need to complete, but I'll save that for when the Team is beta-testing the main maps.


If you want I could beta test Paranoiac once you're done with the build. I'm pretty excited for this as I love paranoid in fact I think it's personally one of the best Doom mods ever created.
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]

Postby ReX » Sat May 07, 2016 7:59 am

Ed the Bat wrote:... I'd be happy to help realize it in Paranoiac, if there is interest.

Ed, we're still working on the single-player aspects of the game. However, we'll gladly accept your offer once we're done.

Luigi2600 wrote:If you want I could beta test Paranoiac once you're done with the build.

Stand by, Luigi.
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]

Postby Luigi2600 » Tue Jul 12, 2016 3:41 pm

Will the mod still be released if it happens to get cancelled, I personally think that would be a good enough idea so people can still enjoy the mod.


Also speaking of which it seems paranoid is getting slightly popular after Doom Mod Madness covered it.

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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]

Postby ReX » Tue Jul 12, 2016 5:36 pm

Luigi2600 wrote:Will the mod still be released if it happens to get cancelled, I personally think that would be a good enough idea so people can still enjoy the mod.

Patience, my young padawan. Too many people have put in too much work for this project not to see the light of day. The new music, alone, is worth the price of admission (metaphorically speaking, of course. Heh.) It's just that Real Life has a nasty tendency to intrude on the best laid plans of mice & men.

Also speaking of which it seems paranoid is getting slightly popular after Doom Mod Madness covered it.


Thanks for bringing this to light
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]

Postby wildweasel » Tue Jul 12, 2016 11:23 pm

ReX wrote:It's just that Real Life has a nasty tendency to intrude on the best laid plans of mice & men.

Seems all too appropriate that Real Life is Half-Life's worst enemy. =P
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]

Postby JimpArgon » Tue Jul 12, 2016 11:41 pm

wildweasel wrote:Seems all too appropriate that Real Life is Half-Life's worst enemy. =P


Do I sense a Half Life 3 joke in that statement? :lol:
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]

Postby demo_the_man » Wed Jul 13, 2016 6:31 am

JimpArgon wrote:
wildweasel wrote:Seems all too appropriate that Real Life is Half-Life's worst enemy. =P


Do I sense a Half Life 3 joke in that statement? :lol:


and a jab at black mesa too i bet.
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Re: Paranoiac Nearing Completion [New Pics 2016-04-04]

Postby PlayerLin » Wed Jul 13, 2016 7:05 am

demo_the_man wrote:and a jab at black mesa too i bet.


But unlike HL3, the Black Mesa did released, just not the part of Xen yet.

Yeah, whatever. :p
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