Echoing this.Enjay wrote:To touch on something mentioned a few posts up, I think people will be very impressed with the changes that Ed The Bat has made for Paranoid Gold. He really has done some amazing work with it.
The only thing that's still recognizable are the maps, themselves. Otherwise you might, at times, actually think you really are playing Half-Life.
Why did Doom get ported to UT2k4? Because someone wanted to do it.warman2012 wrote:Now for the bad. This game is by far so far-reaching in what its trying to do, that it is a terrible waste. Why would anyone want to play a low poly version of Half-Life when the original is available to mod? There is an SDK for the Half-Life game to mod with. Why not use that instead? Your understanding of the doom engine is pretty far enough that you should be able to learn to mod for the REAL Half-Life, no problem. Your skills are being wasted on this primitive engine. Why not use goldsource instead?
Why did Unreal1 get ported to UT2k4? Again - because someone wanted to do it.
Why did Doom get ported to Duke3D and Duke3D get ported to Doom? Because someone wanted to do it.
Why did Half-Life get ported to Doom? Now we come full circle.
It's a hobby. You do what interests you, and occasionally if the work you do is good enough, other people enjoy it. There is no harm in this whatsoever. Being critical of it is the most short-sighted thing you can do.