[WIP]Mr. Smiley Head's Safari II v0.52 Beta (March 20)

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Re: [WIP]Mr. Smiley Head's Safari II [Last update: July 26]

Postby Kizoky » Sat Aug 06, 2016 1:12 am

New small update (again)
I'm sorry If you guys are waiting for a big update, but I'll have to deal with the levels first
Many thanks to Ozymandias for helping me out :D

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Re: [WIP]Mr. Smiley Head's Safari II [Last update: July 26]

Postby MetallicaSepultura » Thu Aug 11, 2016 1:37 pm

KiLerZolika wrote:New small update (again)
I'm sorry If you guys are waiting for a big update, but I'll have to deal with the levels first
Many thanks to Ozymandias for helping me out :D

Image


i've started playing today the original Mr. Smiley's Head Safari, and while it is a a lot of a trash mod with 1994 levels and stolen sprites, i can agree it has his charm :)
good luck with your fanmade sequel aniway, you are making some good progress!
also, who can be the real guy with the gun that replaces the zombieman, on mr. smiley's wiki they say that he's Michael Jackson:
http://doom3mrsmileysheadssafari.wikia. ... 3_Monsters
but he doesn't look like Michael Jackson to me... or am i wrong?
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Re: [WIP]Mr. Smiley Head's Safari II [Last update: August 06

Postby Kizoky » Mon Aug 15, 2016 5:20 am

Well, I didn't know at first what Zombieman's sprites supposed to be
After reading about old posts and stories about this mod, many people called that Zombieman Michael Jackson
And that's why I called him MJ too.
I've found Imp's sprites in an old WAD collection cd, but not Zombieman's

Thank you :)
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Re: [WIP]Mr. Smiley Head's Safari II [Last update: August 06

Postby Ozymandias81 » Mon Aug 15, 2016 5:29 pm

Nice to see that finally somebody is trying to get some interests on this one...
I think it could evolute in a good way, so that's why I like to help mostly on and off Killerzolika with Smiley...
BTW did you noticed this on recently builds of ZDoom? Maybe that will save some crap for you concerning sprite recolouring :wink:
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Re: [WIP]Mr. Smiley Head's Safari II [Last update: August 06

Postby Kizoky » Tue Aug 16, 2016 6:00 am

You can play the original levels in this mod too.
I'm planning to fix all issues with these levels, so If you are still waiting for Smiley II levels, you can play the original levels.
Actually I've spent about 2 hours figuring out how to make the original Doom 1 skies appear, and not make them conflict with Doom 2 ones
And of course, the Doom 1 textures which wouldn't appear..

But they are fully playable without any issues. Even the intermission screen from Doom 1 is back aswell.
The levels are untouched.
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Re: [WIP]Mr. Smiley Head's Safari II [Last update: August 06

Postby Kizoky » Sun Aug 28, 2016 9:52 am

Updated the thread. You can find the Github link on the first page, that will be always the latest version
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Re: [WIP]Mr. Smiley Head's Safari II [Last update: August 06

Postby BFG » Mon Aug 29, 2016 7:22 am

thought the poss sprite was just the creator of the original wad who digitized himself.
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Re: [WIP]Mr. Smiley Head's Safari II [Last update: August 06

Postby Kizoky » Tue Aug 30, 2016 2:29 am

BFG wrote:thought the poss sprite was just the creator of the original wad who digitized himself.


Nope.
Mr Smiley had a dozen of stolen sprites and maps from various wads and collection CDs, which weren't credited.
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Re: [WIP]Mr. Smiley Head's Safari II [Last update: August 06

Postby Kizoky » Tue Aug 30, 2016 11:31 pm

Warning, Huge picture
Spoiler:


Making some progress to the textures and patches.
What you see here is WIP, as I want to make some shadows on the textures.

Also, Mr. Smiley Head is not replaced, It is Uncle Smiley which will be released in the next update :twisted:

GZDoom:
Spoiler:
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Re: [WIP]Mr. Smiley Head's Safari II [Last update: August 06

Postby Kizoky » Tue Sep 20, 2016 12:03 pm

Everything you see here has solid color. (Well, expect the STBAR, but don't remind me of that pls :P)

Of 162 textures, only 69 textures were re-drawn in order to give them a more cartoon feeling
Now about the wall patches.. Of 516 patches, half of them were already re-drawn, or just a black line were drawn. (I have no idea)
This also includes Doom1's textures and patches.

Spoiler:
Last edited by Kizoky on Mon Sep 26, 2016 8:22 am, edited 1 time in total.
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Re: [WIP]Mr. Smiley Head's Safari II [Last update: August 06

Postby Kizoky » Mon Sep 26, 2016 8:22 am

Replaced the old and nasty Plasma Gun with this one.

Spoiler:


At some point I wanted to Smiley-ify all Heretic and Hexen weapons and put it in the mod, but I never did it anyway.
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Re: [WIP]Mr. Smiley Head's Safari II v0.40 Beta!! October 15

Postby Kizoky » Sat Oct 15, 2016 2:49 pm

Guys, I released v0.40 Beta
I even updated the screenshots so you can see what happened in the past 4 months :)
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Re: [WIP]Mr. Smiley Head's Safari II v0.40 Beta!! October 15

Postby Kizoky » Fri Nov 25, 2016 9:22 am

Spoiler:


The titlemap.
(The light on the Doom logo will only be visible on GZDoom)
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Re: [WIP]Mr. Smiley Head's Safari II v0.40 Beta!! October 15

Postby Kizoky » Thu Jul 06, 2017 7:38 am

I'm not dead, either the project. So out of 521 textures about 88-90% are finally done
I think I don't have to tell how it is painful to redraw everything from total zero

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Re: [WIP]Mr. Smiley Head's Safari II v0.40 Beta!! October 15

Postby Kizoky » Thu Jul 06, 2017 7:45 am

By the way, the DOOM logo will be replaced with this one:

Image

No idea about the title that will be placed on this logo
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