Gardevoir wrote:Hey, I just checked this out. Pretty good start, although for whatever reason I kept starting without the baseball ball... and that ended up being pretty nasty. Anyway, my only complaint so far is that you should put berserk packs on the levels in the places where they should be (like in the original kinda), it's pretty much required near start of Map02 if you want to deal with all those demons running around. Map01 has a few graphical bugs (unclosed sectors), trashy textures around (it's not a bad thing), but I liked it overall. The only thing I'd recommend is to lock the outside area somehow so monsters in the next room won't wake up (either mark monsters in next room as deaf or put some sound blocking lines). Also, make some acidic liquids on the level actually hurt the player. If you want the elevators to work like they do in doom (not stopping 8 pixels above the lowest floor) use the action that says "Platform Lower wait Raise (lip)" instead.
I got a small question about Red Rangers, why do they bleed green? Just because red blood wouldn't be as noticeable?
Anyway, I guess that's it. I'm looking forward to the rest of this mod. If you have any questions regarding mapping, send me a PM and I might explain some things to you. Good luck!
I renamed the weapons, but uh oh, looks like I forgot to rename the Baseball Bat's name in the PlayerClass aswell
Red Ranger's blood is green, well, back in the day I didn't know how to color the PALETTE so I recolored every-single-sprite in PAINT.NET. It was a pain in the ass. Later I figured it out that it can be easily solved. I was pretty mad and happy at the same time lol.
Thank you!