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Pinochestein 3D edición GL (Version 3 & definitive)

Posted: Wed Feb 11, 2015 9:00 pm
by Koto
Hello people, I present my first wad which is based on a total conversion (of a total conversion)


Image




What’s this?

Pinochestein 3D edición GL (GL edition) is a total conversion of the original pinochestein 3D that tries to take the best advantage of the new features of ZDoom based ports through UDMF format mapping and lighting implemented by hardware acceleration through OpenGL (hence the name). This version not only improves lighting decorations, also fixes all of the maps to give a more Doom-ish style and a more futuristic touch according to the previous history of the game.


Protagonist
Spoiler:
Weapons
Spoiler:

Items
Spoiler: (Name / original item)

Powerups
Spoiler: Same structure as items

Music
Spoiler: I need a big help
Screenshots(during the WIP stage)
Spoiler:
Videos

this video is the reveal trailer that shows some footage from the original versions and an early MAP01 gameplay (english subtitles inside).



And here is the launch trailer, with english subtitles too.



Things like credits, changes, and more are here:

(EDIT: links changed to Dropbox)
English instruction manual

Spanish instruction manual

if anyone recognize some resources that this wad uses and you are not listed in the credits, notify me please. I don't remember some resources because i had a list on a laptop I've been robbed.


Download links (Stand-alone and separate wads)

The original stand-alone versions and this new version can get here.
http://www.doomwadstation.net/pinochestein/

Get the GL edition here
http://www.moddb.com/mods/pinochestein-3d-edicion-gl

the stand-alone version includes:

-GZDoom Dev version g2.1.pre-655-gc6cb849
-Zandronum 2.0 alpha
-Instruction manual (spanish)
-Freedoom: Phase 2 (renamed as DOOM2.WAD)
-and 3 PWADS:

EDIT: Version 2 Release

Principal changes:
  • - Easier "Configure controls" section.
    - Secondary Attack for melee combat (kick) and the M16 (burst fire).
    - Several corrections on many levels with visual errors.
    - Level 04 elevators fixed for multiplayer.
    - Player starts corrected at level 21 where it was very difficult to start.
    - Rebel ghost fixed at level 30 (now looking back to you).
    - Falling liquid textures corrected.
And the most important change: The english version is now a patch that must be loaded with the main PWAD for space saving.

11/09 EDIT: idgames links now working.

GZDoom version (English patch included)

Zandronum version (English patch included)

"Doom II: Hell on Earth" or "Freedoom: Phase 2" required

thanks for your attention, apologize my english and finish this coup d'etat of 2058.

Re: [RELEASE] Pinochestein 3D edición GL (English in progres

Posted: Wed Feb 11, 2015 9:45 pm
by Scuba Steve
Holy shit, this mod contains sprites from my long eliminated 'school doom'. Where on earth did you find the computer sprites!?

Re: [RELEASE] Pinochestein 3D edición GL (English in progres

Posted: Wed Feb 11, 2015 10:16 pm
by Koto
Scuba Steve wrote:Holy shit, this mod contains sprites from my long eliminated 'school doom'. Where on earth did you find the computer sprites!?
That's a nice question, Seriously. Long time ago i found a sprite sheet from Ghostbusters Doom, with the computer in fact, that pc was white and had an apple logo. I just recolored the pc and added "the blue windows screen of death".

I will try to find the sheet or it must be gone with my stolen laptop.

Re: [RELEASE] Pinochestein 3D edición GL (English in progres

Posted: Wed Feb 11, 2015 10:22 pm
by YukesVonFaust
best mod 10/10 would play


welcome to chile

Re: [RELEASE] Pinochestein 3D edición GL (English in progres

Posted: Wed Feb 11, 2015 10:28 pm
by armymen12002003
Good wad but can we get a English translation?

Re: [RELEASE] Pinochestein 3D edición GL (English in progres

Posted: Wed Feb 11, 2015 10:32 pm
by Koto
armymen12002003 wrote:Good wad but can we get a English translation?
(English in progress) means it, don't worry.

Re: [RELEASE] Pinochestein 3D edición GL (English in progres

Posted: Wed Feb 11, 2015 10:44 pm
by Ed the Bat
I'm glad to see this posted here, because I have something you may be interested in. :)

Link removed: won't be needing it anymore now that it's all official.

Re: [RELEASE] Pinochestein 3D edición GL (English in progres

Posted: Thu Feb 12, 2015 12:46 pm
by Koto
Ed the Bat wrote:I'm glad to see this posted here, because I have something you may be interested in. :)
Thank you very much, this saves me a lot of time. In the meantime, you can play it without several problems.

Re: [RELEASE] Pinochestein 3D edición GL (English in progres

Posted: Thu Feb 12, 2015 1:03 pm
by magmus
I gave this a go and I think it is pretty fun so far, Fear Factory music makes it even better :D .

EDIT: So far no major problems, and I think I could help you identify music for some levels.

Re: [RELEASE] Pinochestein 3D edición GL (English in progres

Posted: Thu Feb 12, 2015 2:45 pm
by Koto
magmus wrote:I gave this a go and I think it is pretty fun so far, Fear Factory music makes it even better :D .

EDIT: So far no major problems, and I think I could help you identify music for some levels.
All help about identifying music is welcome.

Re: [RELEASE] Pinochestein 3D edición GL (English in progres

Posted: Thu Feb 12, 2015 3:38 pm
by magmus
Kotometal0041 wrote:
magmus wrote:I gave this a go and I think it is pretty fun so far, Fear Factory music makes it even better :D .

EDIT: So far no major problems, and I think I could help you identify music for some levels.
All help about identifying music is welcome.
I'll try my best.

Re: [RELEASE] Pinochestein 3D edición GL (English in progres

Posted: Thu Feb 12, 2015 8:25 pm
by Gothic
A really nice improvement over one of my favorite doom mods. Good work :)

Re: [RELEASE] Pinochestein 3D edición GL (English in progres

Posted: Thu Feb 12, 2015 8:43 pm
by Ma77
I would download this but it seems like a risk to download something from a foreign website i would more recommend http://www.mediafire.com/ as it is commonly used by the doom community also i played the original and it was pretty fun

Re: [RELEASE] Pinochestein 3D edición GL (English in progres

Posted: Thu Feb 12, 2015 9:00 pm
by Scuba Steve
Kotometal0041 wrote:That's a nice question, Seriously. Long time ago i found a sprite sheet from Ghostbusters Doom, with the computer in fact, that pc was white and had an apple logo. I just recolored the pc and added "the blue windows screen of death".
I didn't realize I had added it to an old build of Ghostbusters Doom. It certainly took me back.

Re: [RELEASE] Pinochestein 3D edición GL (English in progres

Posted: Thu Feb 12, 2015 9:08 pm
by Koto
Scuba Steve wrote:
Kotometal0041 wrote:That's a nice question, Seriously. Long time ago i found a sprite sheet from Ghostbusters Doom, with the computer in fact, that pc was white and had an apple logo. I just recolored the pc and added "the blue windows screen of death".
I didn't realize I had added it to an old build of Ghostbusters Doom. It certainly took me back.
finally found the proof

http://www.spriters-resource.com/pc_com ... eet/30657/