Pinochestein 3D edición GL (Version 3 & definitive)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Koto
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
Updated topic with English versions for GZDoom and Zandronum. Spread the voice.
- armymen12002003
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
yes now i can i enjoy the wad engish
- Ed the Bat
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
The irony.armymen12002003 wrote:yes now i can i enjoy the wad engish
I'm afraid I can't find how to download this new version. When I try, the site asks me to create an account...
- Koto
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
oops, i'm trying to upload a Dropbox mirror.Ed the Bat wrote:The irony.armymen12002003 wrote:yes now i can i enjoy the wad engish
I'm afraid I can't find how to download this new version. When I try, the site asks me to create an account...
- Ed the Bat
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
Thank you very much.
Also, if the GZDoom version (not Zandronum version) is still using KEYCONF to declare playerclass, may I please request that this is moved to MAPINFO, as in how I did it?
Also, if the GZDoom version (not Zandronum version) is still using KEYCONF to declare playerclass, may I please request that this is moved to MAPINFO, as in how I did it?
Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
While you're at it, zip up the file. You can shave about 20MB off the download size by doing that and 24MB by using a 7z.
Seriously, why is everyone uploading uncompressed files these days
Seriously, why is everyone uploading uncompressed files these days
Last edited by Enjay on Fri Feb 13, 2015 6:12 pm, edited 1 time in total.
- Armaetus
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
Is there any need to include source ports and a copy of Freedoom.wad in the archive? Just tell people what ports it works with all will be good. I see no need for the standalone version if you ask me.
Also, please upload the files to something that doesn't require me to 1) Make an account or 2) Connect with social media to download.
Also, please upload the files to something that doesn't require me to 1) Make an account or 2) Connect with social media to download.
Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
It's hard to get everything for some people (like some spanish speakers). And some people like to just download one thing and play immediately.Glaice wrote:Is there any need to include source ports and a copy of Freedoom.wad in the archive? Just tell people what ports it works with all will be good. I see no need for the standalone version if you ask me.
Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
I have had a quick play of the first few levels. I like what I see. It feels quite old-school TC ish but with a lot of newer techniques thrown in too. That works quite nicely IMO. So far it seems good.
Startup messages at the console:
Startup messages at the console:
Code: Select all
LoadActors: Load actor definitions.
Attempt to get invalid state Death from actor HeliBoom.
...
Adding dehacked patch PinochesteinGL-EN.wad:DEHACKED
Unknown chunk //Me encountered. Skipping.
Unknown chunk //pa encountered. Skipping.
Unknown chunk //el encountered. Skipping.
- Koto
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
I did what you said, and works well.Ed the Bat wrote:Thank you very much.
Also, if the GZDoom version (not Zandronum version) is still using KEYCONF to declare playerclass, may I please request that this is moved to MAPINFO, as in how I did it?
Well, it was a novice error. But i reuploaded all separate wads in zip.Enjay wrote:While you're at it, zip up the file. You can shave about 20MB off the download size by doing that and 24MB by using a 7z.
Seriously, why is everyone uploading uncompressed files these days
EDIT: I left the Dehacked in case of errors (this error has solution but ignored it to give priority to other problems presented during the WIP), it would be good to also help me find other errors in order to improve the TC.
It's just a "Starter pack" for people who has no idea about Doom based ports.Glaice wrote:Is there any need to include source ports and a copy of Freedoom.wad in the archive? Just tell people what ports it works with all will be good. I see no need for the standalone version if you ask me.
Also, please upload the files to something that doesn't require me to 1) Make an account or 2) Connect with social media to download.
About the files, i reuploaded to Dropbox.
Last edited by Koto on Fri Feb 13, 2015 6:39 pm, edited 1 time in total.
- Ed the Bat
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Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
Excellent! Much appreciated.
Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
Thank you.Kotometal0041 wrote:Well, it was a novice error. But i reuploaded all separate wads in zip.
I'm just grumpy because there have been a lot of people just dumping uncompressed files onto download sites recently. I know that 40MB isn't huge by today's standards but there are still plenty of people with slow connections where that will take quite a few minutes to download. If the file can be made less than half its size by compressing it, the download time (and upload time for that matter) will also be less than half so it just makes sense to do it IMO.
Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
Played this last night,and it was great!Just downloaded the english version to play tomorrow.Great job and good luck.
Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
Now I'm on map20, Jesus Christ this game is waaay harder than the original, now almost every enemy has a hitscan attack which make them more annoying at distances.
Also I've found a couple of bugs through the game (check the coordinates if you don't know where it is exactly):
And you should add the +DONTSPLASH flag to the generated strobe light and fire actors.
Also I've found a couple of bugs through the game (check the coordinates if you don't know where it is exactly):
Spoiler:These textures scroll down along with the water.
Spoiler:Are those middle textures supposed to be there? The 1st one has no purpose since it's next to a secret door, and the 2nd seems to be on the wrong side.
Spoiler:This helicopter can't teleport to the main area.
And you should add the +DONTSPLASH flag to the generated strobe light and fire actors.
Spoiler:
Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
I found a few issues while playing coop with friends.
http://zandronum.com/forum/showthread.p ... 1#pid77601
http://zandronum.com/forum/showthread.p ... 1#pid77601