Pinochestein 3D edición GL (Version 3 & definitive)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Pinochestein 3D edición GL (RC1 for v3 on Pg. 4)
You're welcome!
- Koto
- Posts: 156
- Joined: Fri Aug 09, 2013 9:12 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Southamerican sacrifice zone (Chile)
Re: Pinochestein 3D edición GL (RC2 for v3 on Pg. 5)
OK, second release candidate added with some new features.
Get RC2 here...and leave your feedback on the comments, so that the final version can be seen as soon as possible.
Plus the second video with the unreleased Z 2.0 footage & GL v3 new features.- Secondary attack for the knife (Throw), and the missile launcher (time bomb).
- Effects for teleportation.
- Target checking. It means that now if some enemy attacks you, you can get away to cease enemy fire.
- ENDOOM screen added.
- New sounds for the menu and score screens.
- Level 11 fixed in the river part to prevent attacks from above.
Get RC2 here...and leave your feedback on the comments, so that the final version can be seen as soon as possible.
- Koto
- Posts: 156
- Joined: Fri Aug 09, 2013 9:12 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Southamerican sacrifice zone (Chile)
Re: Pinochestein 3D edición GL (Version 3 & definitive)
Good day Cop Killers.
After making all the necessary arrangements since its initial launch in 2015, we are ready to launch the final version of the GL edition of Pinochestein 3D.
We reviewed many of the problems in the previous versions, and added new elements, or finished unfinished elements to give to our fans the best possible version of this classic mod of 2003.
This version is improved in both versions. Where the GZDoom version is the most optimal due to its better version of scripts. However, the version of Zandronum despite going behind its counterpart in that aspect, you can still play with all the new properties, both for weapons, as for enemies.
To play Pinochestein GL you must have the following files:
- Doom II: Hell on Earth, or Freedoom: Phase 2.
- GZDoom 2.4.0 or higher.
- Zandronum 3.0 or higher.
Here is the complete list of changes from the RCs released in the ZDoom forums:
Just include "http://www.theultimatedoom.com/" to your Doomseeker in the Wadseeker sites.
After this release, we will focus on the second part of this dance of blood, booze, and bullets. Therefore, this version will no longer receive corrections. Maybe minors if they are very urgent. But, as we mentioned before, part of our free time will focus on Pinochestein II.
Maybe GZDoom allows more modalities that this game may have, but we want to give that job to other people who think they can do it. We will only suggest that you wait for the release of Pinochestein II, to have a better reference.
2018 will be the year of Pinochestein in real life, and we do not refer to the re-elected president, but to a certain candidate with ideas worthy of the Pinochestein S.A. Foundation, where they probably see a reference to the future.
For as long as you download this version and stop this futuristic coup d'etat as many have already done. It's never enough.
Below is the last video that show the changes made to the initial versions of the mod (May contain spoilers if you never played the original releases).
Happy new year Cop Killers.
Link updated in the first post.
After making all the necessary arrangements since its initial launch in 2015, we are ready to launch the final version of the GL edition of Pinochestein 3D.
We reviewed many of the problems in the previous versions, and added new elements, or finished unfinished elements to give to our fans the best possible version of this classic mod of 2003.
This version is improved in both versions. Where the GZDoom version is the most optimal due to its better version of scripts. However, the version of Zandronum despite going behind its counterpart in that aspect, you can still play with all the new properties, both for weapons, as for enemies.
To play Pinochestein GL you must have the following files:
- Doom II: Hell on Earth, or Freedoom: Phase 2.
- GZDoom 2.4.0 or higher.
- Zandronum 3.0 or higher.
Here is the complete list of changes from the RCs released in the ZDoom forums:
Spoiler:Another great detail is that the Zandronum version will be available on the WadSeeker servers. Where the Doomseeker servers connect to create online matches. If you want to create a cooperative game of Pinochestein GL, you must use the file "ZandPinochesteinGLv3.pk3". The English translation is also available if you wish to include it ("PinochesteinGL-ENv2.wad").
Just include "http://www.theultimatedoom.com/" to your Doomseeker in the Wadseeker sites.
After this release, we will focus on the second part of this dance of blood, booze, and bullets. Therefore, this version will no longer receive corrections. Maybe minors if they are very urgent. But, as we mentioned before, part of our free time will focus on Pinochestein II.
Maybe GZDoom allows more modalities that this game may have, but we want to give that job to other people who think they can do it. We will only suggest that you wait for the release of Pinochestein II, to have a better reference.
2018 will be the year of Pinochestein in real life, and we do not refer to the re-elected president, but to a certain candidate with ideas worthy of the Pinochestein S.A. Foundation, where they probably see a reference to the future.
For as long as you download this version and stop this futuristic coup d'etat as many have already done. It's never enough.
Below is the last video that show the changes made to the initial versions of the mod (May contain spoilers if you never played the original releases).
Happy new year Cop Killers.
Link updated in the first post.
Re: Pinochestein 3D edición GL (Version 3 & definitive)
Hello Koto
I do not mean try take Pinochet and his dictatorship lightheartedly but when I first saw the title of your mod thread I was thinking "Pinocchio? How can someone make a Doom mod about that character?"
It took a few moments of concentrated thinking before a light bulb finally appeared above my head(metaphorically) and started glowing. "Oh the thread creator means Pinochet. What a dumb mistake to confuse that with Pinocchio."
I do not mean try take Pinochet and his dictatorship lightheartedly but when I first saw the title of your mod thread I was thinking "Pinocchio? How can someone make a Doom mod about that character?"
It took a few moments of concentrated thinking before a light bulb finally appeared above my head(metaphorically) and started glowing. "Oh the thread creator means Pinochet. What a dumb mistake to confuse that with Pinocchio."
Last edited by TDG on Tue Jan 02, 2018 4:07 pm, edited 1 time in total.
- Koto
- Posts: 156
- Joined: Fri Aug 09, 2013 9:12 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Southamerican sacrifice zone (Chile)
Re: Pinochestein 3D edición GL (Version 3 & definitive)
LOL, I remember some time ago, someone made the same reference. I don't remember where exactly.
But yes, it's based on the dictator. In fact it's a remake of the original 2003 mod made for Doom Legacy.
But yes, it's based on the dictator. In fact it's a remake of the original 2003 mod made for Doom Legacy.