Pinochestein 3D edición GL (Version 3 & definitive)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Koto
Posts: 156
Joined: Fri Aug 09, 2013 9:12 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Southamerican sacrifice zone (Chile)

Re: [RELEASE] Pinochestein 3D edición GL (Now in English)

Post by Koto »

Actually the sprites for which Scuba Steve asked initialy comes from here.
Scuba Steve
Posts: 1059
Joined: Sat Mar 27, 2004 8:56 pm

Re: [RELEASE] Pinochestein 3D edición GL (Now in English)

Post by Scuba Steve »

Right... which I drew... which originally appeared in a School Doom I made in 1999 (you won't likely find it).
User avatar
Koto
Posts: 156
Joined: Fri Aug 09, 2013 9:12 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Southamerican sacrifice zone (Chile)

Re: [RELEASE] Pinochestein 3D edición GL (Now in English)

Post by Koto »

I don't dispute that, in fact your name appears in the credits section of the manual. Simply my concern is that people began to put links to other wads here.
Scuba Steve
Posts: 1059
Joined: Sat Mar 27, 2004 8:56 pm

Re: [RELEASE] Pinochestein 3D edición GL (Now in English)

Post by Scuba Steve »

Right on.
irukanjji
Posts: 132
Joined: Fri Feb 28, 2014 4:27 pm

Re: [RELEASE] Pinochestein 3D edición GL (Now in English)

Post by irukanjji »

Great mod, thanks m8
User avatar
Koto
Posts: 156
Joined: Fri Aug 09, 2013 9:12 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Southamerican sacrifice zone (Chile)

Re: Pinochestein 3D edición GL (Version 2 is here, idgames s

Post by Koto »

FINALLY, The version 2 arrives, see the first post for the download links and details.

One of the most big changes.
Image
User avatar
Laggy
Posts: 140
Joined: Thu Nov 06, 2014 4:16 pm
Location: I think so.

Re: Pinochestein 3D edición GL (Version 2 is here, idgames s

Post by Laggy »

The Zandronum version doesn't work, though.
User avatar
Koto
Posts: 156
Joined: Fri Aug 09, 2013 9:12 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Southamerican sacrifice zone (Chile)

Re: Pinochestein 3D edición GL (Version 2 is here, idgames s

Post by Koto »

Laggy wrote:The Zandronum version doesn't work, though.
Is it an "UsePlayerStartZ" issue in the english patch, right? or another problem?
User avatar
Laggy
Posts: 140
Joined: Thu Nov 06, 2014 4:16 pm
Location: I think so.

Re: Pinochestein 3D edición GL (Version 2 is here, idgames s

Post by Laggy »

Yes, and the "Zandronum version" seems to be just the patch, not the actual game.
User avatar
Koto
Posts: 156
Joined: Fri Aug 09, 2013 9:12 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Southamerican sacrifice zone (Chile)

Re: Pinochestein 3D edición GL (Version 2 is here, idgames s

Post by Koto »

Laggy wrote:Yes, and the "Zandronum version" seems to be just the patch, not the actual game.
OK, it's solved.

------------------------------------------------------------------------------------------------------------------------------------

Great news.

The version 2 for both ports can be downloaded from idgames.

Check the first post and enjoy. 8-)
User avatar
Doomguy 2000
Posts: 173
Joined: Tue Oct 12, 2010 3:30 pm
Location: Undisclosed Location, United States
Contact:

Re: Pinochestein 3D edición GL v2 (now on idgames)

Post by Doomguy 2000 »

I can't seem to understand why this wad is receiving poor reviews (it also got a nomination for the worst wad even though the award was retired). Now I only played the GZDoom version and had more fun with it than most wads released today. Still it suffers from a few ridiculously hard levels, but besides that it was kinda of decent.
User avatar
Koto
Posts: 156
Joined: Fri Aug 09, 2013 9:12 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Southamerican sacrifice zone (Chile)

Re: Pinochestein 3D edición GL v2 (now on idgames)

Post by Koto »

Doomguy 2000 wrote:I can't seem to understand why this wad is receiving poor reviews (it also got a nomination for the worst wad even though the award was retired). Now I only played the GZDoom version and had more fun with it than most wads released today. Still it suffers from a few ridiculously hard levels, but besides that it was kinda of decent.
I don't either If even in this thread the game has been well received.

I know the game suffers from a great difficulty, but this version is less difficult than the original versions of 2003 and 2010 (now based on the level of difficulty the amount of enemies is conditioned).

I think they have never played and/or they are guided by... I don't know. The truth is that I have never worried me anonymous user comments, but the ratings count.
User avatar
Koto
Posts: 156
Joined: Fri Aug 09, 2013 9:12 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Southamerican sacrifice zone (Chile)

Re: Pinochestein 3D edición GL (RC1 for v3 on Pg. 4)

Post by Koto »

it's been a long time, and I'm currently working on a new update, but before I update this version available on ModDB, I have to solve some issues and I need your help.

This is the first "Release Candidate" for the upcoming version 3.
Current changes in RC1:
- Secondary attack for Combat Knife (Throw), Shotgun (Melee), Double-barrel Shotgun (Single shot), & Rocket Launcher (Guided shot).
- Flamethrower spends less ammo.
- Cyber-machinegun accuracy improved.
- Enemy see distance and FOV fixed to prevent attacks from farest enemies.
- Fixed levels to improve fluidity in gameplay.
- Player start position fixed in the mayority of levels to avoid instant action.
- Various songs without percussion fixed.
- Enemies whose appears by teleportation has been eliminated and now they appear by script, avoiding unnecessary enviromental noise.
- Player start on Level 1 has been changed according to how will work on an unreleased later version of Pinochestein Z.

Things to correct or add before v3 launch:
- Secondary attack for the knife (Throw), and the missile launcher (time bomb).
- Add percussion to the songs of levels 12 & 25.
- Problems with some portal offsets in levels 22, 29, 30, & 32.
- Effects for teleportation.
Here's the first video (of 3) showing some features about an unreleased version 2 for the Z Edition (2010), & its implementations in this new GL iteration.



Get it here (English translation included).

Things like new content, ZScript, or another modern-esque features will become possible in Pinochestein II. I want to close the development cycle of this remake,and that's why there's a Release Candidate to be able to launch the final GL edition.
User avatar
grouchbag
Posts: 579
Joined: Thu Dec 06, 2012 1:48 am

Re: Pinochestein 3D edición GL (RC1 for v3 on Pg. 4)

Post by grouchbag »

For what it's worth, I like your version of Pinochstein quite well. :D
User avatar
Koto
Posts: 156
Joined: Fri Aug 09, 2013 9:12 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Southamerican sacrifice zone (Chile)

Re: Pinochestein 3D edición GL (RC1 for v3 on Pg. 4)

Post by Koto »

Thanks for your support.

If someone had issues with the mod, I fixed the pk3 now.
Post Reply

Return to “TCs, Full Games, and Other Projects”