Pinochestein 3D edición GL (Version 3 & definitive)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Koto
- Posts: 156
- Joined: Fri Aug 09, 2013 9:12 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Southamerican sacrifice zone (Chile)
Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
Actually the sprites for which Scuba Steve asked initialy comes from here.
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- Posts: 1059
- Joined: Sat Mar 27, 2004 8:56 pm
Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
Right... which I drew... which originally appeared in a School Doom I made in 1999 (you won't likely find it).
- Koto
- Posts: 156
- Joined: Fri Aug 09, 2013 9:12 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Southamerican sacrifice zone (Chile)
Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
I don't dispute that, in fact your name appears in the credits section of the manual. Simply my concern is that people began to put links to other wads here.
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- Joined: Sat Mar 27, 2004 8:56 pm
Re: [RELEASE] Pinochestein 3D edición GL (Now in English)
Great mod, thanks m8
Re: Pinochestein 3D edición GL (Version 2 is here, idgames s
The Zandronum version doesn't work, though.
- Koto
- Posts: 156
- Joined: Fri Aug 09, 2013 9:12 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Southamerican sacrifice zone (Chile)
Re: Pinochestein 3D edición GL (Version 2 is here, idgames s
Is it an "UsePlayerStartZ" issue in the english patch, right? or another problem?Laggy wrote:The Zandronum version doesn't work, though.
Re: Pinochestein 3D edición GL (Version 2 is here, idgames s
Yes, and the "Zandronum version" seems to be just the patch, not the actual game.
- Koto
- Posts: 156
- Joined: Fri Aug 09, 2013 9:12 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Southamerican sacrifice zone (Chile)
Re: Pinochestein 3D edición GL (Version 2 is here, idgames s
OK, it's solved.Laggy wrote:Yes, and the "Zandronum version" seems to be just the patch, not the actual game.
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Great news.
The version 2 for both ports can be downloaded from idgames.
Check the first post and enjoy.
- Doomguy 2000
- Posts: 173
- Joined: Tue Oct 12, 2010 3:30 pm
- Location: Undisclosed Location, United States
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Re: Pinochestein 3D edición GL v2 (now on idgames)
I can't seem to understand why this wad is receiving poor reviews (it also got a nomination for the worst wad even though the award was retired). Now I only played the GZDoom version and had more fun with it than most wads released today. Still it suffers from a few ridiculously hard levels, but besides that it was kinda of decent.
- Koto
- Posts: 156
- Joined: Fri Aug 09, 2013 9:12 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Southamerican sacrifice zone (Chile)
Re: Pinochestein 3D edición GL v2 (now on idgames)
I don't either If even in this thread the game has been well received.Doomguy 2000 wrote:I can't seem to understand why this wad is receiving poor reviews (it also got a nomination for the worst wad even though the award was retired). Now I only played the GZDoom version and had more fun with it than most wads released today. Still it suffers from a few ridiculously hard levels, but besides that it was kinda of decent.
I know the game suffers from a great difficulty, but this version is less difficult than the original versions of 2003 and 2010 (now based on the level of difficulty the amount of enemies is conditioned).
I think they have never played and/or they are guided by... I don't know. The truth is that I have never worried me anonymous user comments, but the ratings count.
- Koto
- Posts: 156
- Joined: Fri Aug 09, 2013 9:12 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Southamerican sacrifice zone (Chile)
Re: Pinochestein 3D edición GL (RC1 for v3 on Pg. 4)
it's been a long time, and I'm currently working on a new update, but before I update this version available on ModDB, I have to solve some issues and I need your help.
This is the first "Release Candidate" for the upcoming version 3.
Get it here (English translation included).
Things like new content, ZScript, or another modern-esque features will become possible in Pinochestein II. I want to close the development cycle of this remake,and that's why there's a Release Candidate to be able to launch the final GL edition.
This is the first "Release Candidate" for the upcoming version 3.
Here's the first video (of 3) showing some features about an unreleased version 2 for the Z Edition (2010), & its implementations in this new GL iteration.Current changes in RC1:
- Secondary attack for Combat Knife (Throw), Shotgun (Melee), Double-barrel Shotgun (Single shot), & Rocket Launcher (Guided shot).
- Flamethrower spends less ammo.
- Cyber-machinegun accuracy improved.
- Enemy see distance and FOV fixed to prevent attacks from farest enemies.
- Fixed levels to improve fluidity in gameplay.
- Player start position fixed in the mayority of levels to avoid instant action.
- Various songs without percussion fixed.
- Enemies whose appears by teleportation has been eliminated and now they appear by script, avoiding unnecessary enviromental noise.
- Player start on Level 1 has been changed according to how will work on an unreleased later version of Pinochestein Z.
Things to correct or add before v3 launch:
- Secondary attack for the knife (Throw), and the missile launcher (time bomb).
- Add percussion to the songs of levels 12 & 25.
- Problems with some portal offsets in levels 22, 29, 30, & 32.
- Effects for teleportation.
Get it here (English translation included).
Things like new content, ZScript, or another modern-esque features will become possible in Pinochestein II. I want to close the development cycle of this remake,and that's why there's a Release Candidate to be able to launch the final GL edition.
Re: Pinochestein 3D edición GL (RC1 for v3 on Pg. 4)
For what it's worth, I like your version of Pinochstein quite well.
- Koto
- Posts: 156
- Joined: Fri Aug 09, 2013 9:12 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Southamerican sacrifice zone (Chile)
Re: Pinochestein 3D edición GL (RC1 for v3 on Pg. 4)
Thanks for your support.
If someone had issues with the mod, I fixed the pk3 now.
If someone had issues with the mod, I fixed the pk3 now.