[Blade of Agony] Updated page design | p188

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Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

Postby Nash » Fri Feb 20, 2015 12:17 am

Are there plans to include stealth gameplay elements into this mod? Or are you just meant to KILL EVERYONE!!! ?
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Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

Postby Tormentor667 » Fri Feb 20, 2015 5:02 am

@Slax - The health/ammo balance is still not touched, there are actually no health kits laying around anywhere so it was pretty obvious that I was running out of health :) But that will change, promised!

@wildweasel - Awesome... now everyone knows it -_-' But good one noticing the run key, to be honest, the player speed has been reduced in general to make it more realisitc in terms of the ww2 setting. BJ shouldn't run as on steroids. Atm, most of the "DropItem" have been commented out as I plan to just make them drop ammo and health but no weapons, so this can be controlled better by the mappers.

@Captain J - Realistic health system?

@Ozy - Thanks, some of that might be of good use.

@Nash - As of now, KILL EVERYONE, but some stealth gameplay map might be a good addition as well.
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Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

Postby Thorir » Fri Feb 20, 2015 5:37 am

How can I share my ww2 stuff with you? Maybe you find some of them useful....
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Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

Postby Captain J » Fri Feb 20, 2015 6:24 am

if you are talking about weapons, it would be fine to show to him as long they are all centered, though.

Tormentor667 wrote:@Captain J - Realistic health system?
you know, mostly used at all of call of duty series and it's rehashed sequels.
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Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

Postby Thorir » Fri Feb 20, 2015 6:29 am

Captain J wrote:if you are talking about weapons, it would be fine to show to him as long they are all centered, though.


Nah, they are not centered. But I have some nazis, idk if they'd be useful...
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Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

Postby Tormentor667 » Fri Feb 20, 2015 7:02 am

Well, uploaded.to, mediafire.com and then a pm :)
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Tormentor667 » Fri Feb 20, 2015 8:49 am

Some more ingame footage, still wip
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Captain J » Fri Feb 20, 2015 9:03 am

ahh, reminds me a mg42 turrets in the bunker. they sure mopped outta the allied forces, horribly and badly.
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Thorir » Fri Feb 20, 2015 9:12 am

Heh. New-old mugface, I like it. :D

BTW I think green or grey uniformed soldiers would be better for Normandy.
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Clownman » Fri Feb 20, 2015 2:15 pm

I personally like the Mac face more TBH. It looks more Doom-ey, fitting with the other stuff. =p

BTW: This better have a Double-Barreled shotgun~
Last edited by Clownman on Fri Feb 20, 2015 2:33 pm, edited 1 time in total.
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby SamVision » Fri Feb 20, 2015 2:16 pm

Is there a reason you are going around with only a pistol?
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Tormentor667 » Fri Feb 20, 2015 3:11 pm

@Thorir & Clownman - The new hudface simply also works better in terms of shading compared to MorLadim's extra mugs, definitely a better choice.

@SamVision - Well, do we want to spoil everything? ;)
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby cem26 » Fri Feb 20, 2015 7:27 pm

can you make knife when we start the game? cuz showel its too weired for blazkowicz
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Peter Bark » Fri Feb 20, 2015 7:33 pm

cem26 wrote:can you make knife when we start the game? cuz showel its too weired for blazkowicz

which is a shame because it looks cool and is really satisfying to use (especially on sneak attacks)... it's rare that a melee weapon has the right impact feeling, that one certainly does, I mean.. don't you just want to go around 'whacking' things with that shovel?
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby wildweasel » Fri Feb 20, 2015 7:56 pm

Well, considering the shovel was chosen for its ridiculousness and chiefly because it wasn't a knife, I wouldn't blame Torm if he wanted to swap it out for a more proper WW2 weapon. I mean, hell, it certainly looks like he's ditched the revolver.
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