[Wolfenstein: Blade of Agony] v3.1 released (p204)

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Re: [WolfenDoom] Blade of Agony (spoilers page 51)

Postby Ozymandias81 » Wed Jul 22, 2015 5:04 am

Captain J wrote:anyway i just hope there's no time limited escaping sequences in this mod, or include very few of them. because i always hated those stuff, especially there's some platforming things and enemies trying to stop my feet.

Uhm, maybe a "certain" map inspired to the Hindenburg could have some things like that.... :-D
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Re: [WolfenDoom] Blade of Agony (spoilers page 51)

Postby Wiw » Wed Jul 22, 2015 6:27 am

That clunking sound is still there in C1M1. It's kind of distracting. Also, some of the doors on the rooftop still open outwards.
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Re: [WolfenDoom] Blade of Agony (more spoilers page 51)

Postby WARCHILD_89 » Thu Jul 23, 2015 4:17 am

You got some really nice models, I could add them to my models resource pk3, also if you need something specific, ask me , it could be possible I have a model ready to use (currently 200 and counting), before you waste your time searching all over the internet ;-)


I have some things from World war two that could fit into the theme... (some tanks, artillery, Flak 22/88, mortars....)
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Re: [WolfenDoom] Blade of Agony (spoilers page 51)

Postby Tormentor667 » Thu Jul 23, 2015 7:07 am

Wiw wrote:That clunking sound is still there in C1M1. It's kind of distracting. Also, some of the doors on the rooftop still open outwards.

Can you record that? :D
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Re: [WolfenDoom] Blade of Agony (more spoilers page 51)

Postby jdredalert » Thu Jul 23, 2015 7:55 am

Tormentor667 wrote:New Screenshots
This is going to be the interlude to a secret map of episode 2, I don't want to spoil too much though, so here you go:
Spoiler:


That's a good looking map. However, just a little nitpick Torm, there are no Aztec ruins on South America. Aztecs were located on Central America, were today is the Mexico. The Inca Empire is the one that was located on South America, but their ruins are nothing similar to the Aztec ruins. So, you should probably change the location of your map, just for geography's sake :P .
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Re: [WolfenDoom] Blade of Agony (spoilers page 51)

Postby MaxED » Thu Jul 23, 2015 8:09 am

Tormentor667 wrote:Can you record that? :D
...using the latest git version, if possible.
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Re: [WolfenDoom] Blade of Agony (more spoilers page 51)

Postby Tormentor667 » Thu Jul 23, 2015 8:45 am

jdredalert wrote:That's a good looking map. However, just a little nitpick Torm, there are no Aztec ruins on South America. Aztecs were located on Central America, were today is the Mexico. The Inca Empire is the one that was located on South America, but their ruins are nothing similar to the Aztec ruins. So, you should probably change the location of your map, just for geography's sake :P .

Thanks for the hint :)
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Re: [WolfenDoom] Blade of Agony (spoilers page 51)

Postby Wiw » Thu Jul 23, 2015 10:50 am

Tormentor667 wrote:
Wiw wrote:That clunking sound is still there in C1M1. It's kind of distracting. Also, some of the doors on the rooftop still open outwards.

Can you record that? :D


Done and done.



I downloaded the latest build before recording, obviously.

So it appears the doors have been fixed now, and so is the fade-to-black thing I mentioned earlier, but there's still that sound.
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Re: [WolfenDoom] Blade of Agony (more spoilers page 51)

Postby MaxED » Thu Jul 23, 2015 12:10 pm

Curious... This never happened on my side.
Can you replace "sounds\props\ctick3.ogg" in the .pk3 with the attached one and check if the problem is still there?..
You do not have the required permissions to view the files attached to this post.
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Re: [WolfenDoom] Blade of Agony (more spoilers page 51)

Postby Ozymandias81 » Thu Jul 23, 2015 1:09 pm

Also, are you using OpenAL or FMod?
Last edited by Ozymandias81 on Thu Jul 23, 2015 7:47 pm, edited 1 time in total.
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Re: [WolfenDoom] Blade of Agony (more spoilers page 51)

Postby Tormentor667 » Thu Jul 23, 2015 1:52 pm

I can't reproduce this unfortunately :(
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Re: [WolfenDoom] Blade of Agony (more spoilers page 51)

Postby Wiw » Thu Jul 23, 2015 3:46 pm

Ozymandias81 wrote:Also, are you using OpenAL of FMod?


Yes, is that the problem?
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Re: [WolfenDoom] Blade of Agony (more spoilers page 51)

Postby MaxED » Thu Jul 23, 2015 4:25 pm

Yes. Looks like (G)ZDoom with OpenAL has serious problems playing stereo sounds properly...
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Re: [WolfenDoom] Blade of Agony (more spoilers page 51)

Postby Wiw » Fri Jul 24, 2015 5:09 am

Huh, I wasn't aware of that. Thanks for telling me, I'll see if switching it out helps.
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Re: [WolfenDoom] Blade of Agony (more spoilers page 51)

Postby Tormentor667 » Mon Jul 27, 2015 3:39 pm

Spoiler: "It's not about where you are, it's about when you are..."
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