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Re: [WolfenDoom] Blade of Agony

PostPosted: Thu Feb 19, 2015 10:30 am
by Tormentor667
Another gameplay/atmosphere video

Re: [WolfenDoom] Blade of Agony

PostPosted: Thu Feb 19, 2015 10:43 am
by Captain J
really great so far, those maps are amazing as always intended to be made from you! well, if my advice can be helped, i think bj need his own voice. rather than younger ones from exact ww-nazis itself. i especially recommend RTCW one, though.

oh, also the fist seems pretty stiff and slow to compare with ww-nazi weapon animations. perk's smooth animation will be a good resource.

Re: [WolfenDoom] Blade of Agony

PostPosted: Thu Feb 19, 2015 11:16 am
by Blue Shadow
Tormentor667 wrote:Feel free to sign up to the Realm667 Github group for a development version to play around with ;)

Since, the project is on a public repository, people don't need to be part of the Realm667 organization nor have a GitHub account to download the project and play it. :P

Re: [WolfenDoom] Blade of Agony

PostPosted: Thu Feb 19, 2015 11:22 am
by Tormentor667
Blue Shadow wrote:
Tormentor667 wrote:Feel free to sign up to the Realm667 Github group for a development version to play around with ;)

Since, the project is on a public repository, people don't need to be part of the Realm667 organization nor have a GitHub account to download the project and play it. :P

But they need to be to commit changes ;)

Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

PostPosted: Thu Feb 19, 2015 3:04 pm
by Thorir
Stunning! It must be finished! I love it already!

Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

PostPosted: Thu Feb 19, 2015 3:47 pm
by armymen12002003
Love the new video, Question will there be missions like going undercover inside nazi bases like in MOHAA?

Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

PostPosted: Thu Feb 19, 2015 4:51 pm
by Tormentor667
Yes, thats also planned

Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

PostPosted: Thu Feb 19, 2015 5:10 pm
by armymen12002003
ok can't wait for the finished product.

Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

PostPosted: Thu Feb 19, 2015 5:35 pm
by Slax
May wanna give high damaging enemies their own tracers in case you're gonna have them blasting you from range/fog. Danger, danger!

Removing weapon reloads might be a good idea if health is gonna be scarce. You're more likely to survive that way.

Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

PostPosted: Thu Feb 19, 2015 6:51 pm
by Ozymandias81
Slax wrote:Removing weapon reloads might be a good idea if health is gonna be scarce. You're more likely to survive that way.


Or just try to fast animations a bit... also I think player speed makes him like it's heavyweighted from something...

Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

PostPosted: Thu Feb 19, 2015 7:11 pm
by wildweasel
The weapon reloads - being, as they are, from ww-nazis - were already designed to have very fast reloads. Tormentor is just not playing very skillfully in that video, and doesn't even seem to be using the Run key at all. Consider adding health, and possibly letting the other Nazis drop their weapons (did you remove their DropItems or something?), because I saw a few riflemen and MP-40 guys that didn't drop a damn thing.

Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

PostPosted: Thu Feb 19, 2015 7:22 pm
by Ozymandias81
wildweasel wrote:... and doesn't even seem to be using the Run key at all...

The actually GitHUB version of BoA has some Hexen PigPlayer codes like this:
Code: Select allExpand view
Player.SideMove 1.0 0.5
Player.ForwardMove 1.0 0.5

Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

PostPosted: Thu Feb 19, 2015 7:25 pm
by Captain J
I presume the difficulty of this game would be overwhelming. So giving the realistic health gaining system to this mod would reduce some difficulties IMO.

Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

PostPosted: Thu Feb 19, 2015 7:48 pm
by Ozymandias81
Captain J wrote:I presume the difficulty of this game would be overwhelming. So giving the realistic health gaining system to this mod would reduce some difficulties IMO.

...or just adding some portable health pickups...

PS: Torm, I've got this stuff from SkyNet, hope this will not bump so much on thread...

Image

Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

PostPosted: Thu Feb 19, 2015 7:56 pm
by Captain J
IF, tormentor agrees with it, through. either my
my opinion.