[Blade of Agony] Updated page design | p188

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Re: [WolfenDoom] Blade of Agony

Postby Tormentor667 » Thu Feb 19, 2015 10:30 am

Another gameplay/atmosphere video
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Re: [WolfenDoom] Blade of Agony

Postby Captain J » Thu Feb 19, 2015 10:43 am

really great so far, those maps are amazing as always intended to be made from you! well, if my advice can be helped, i think bj need his own voice. rather than younger ones from exact ww-nazis itself. i especially recommend RTCW one, though.

oh, also the fist seems pretty stiff and slow to compare with ww-nazi weapon animations. perk's smooth animation will be a good resource.
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Re: [WolfenDoom] Blade of Agony

Postby Blue Shadow » Thu Feb 19, 2015 11:16 am

Tormentor667 wrote:Feel free to sign up to the Realm667 Github group for a development version to play around with ;)

Since, the project is on a public repository, people don't need to be part of the Realm667 organization nor have a GitHub account to download the project and play it. :P
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Re: [WolfenDoom] Blade of Agony

Postby Tormentor667 » Thu Feb 19, 2015 11:22 am

Blue Shadow wrote:
Tormentor667 wrote:Feel free to sign up to the Realm667 Github group for a development version to play around with ;)

Since, the project is on a public repository, people don't need to be part of the Realm667 organization nor have a GitHub account to download the project and play it. :P

But they need to be to commit changes ;)
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Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

Postby Thorir » Thu Feb 19, 2015 3:04 pm

Stunning! It must be finished! I love it already!
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Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

Postby armymen12002003 » Thu Feb 19, 2015 3:47 pm

Love the new video, Question will there be missions like going undercover inside nazi bases like in MOHAA?
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Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

Postby Tormentor667 » Thu Feb 19, 2015 4:51 pm

Yes, thats also planned
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Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

Postby armymen12002003 » Thu Feb 19, 2015 5:10 pm

ok can't wait for the finished product.
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Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

Postby Slax » Thu Feb 19, 2015 5:35 pm

May wanna give high damaging enemies their own tracers in case you're gonna have them blasting you from range/fog. Danger, danger!

Removing weapon reloads might be a good idea if health is gonna be scarce. You're more likely to survive that way.
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Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

Postby Ozymandias81 » Thu Feb 19, 2015 6:51 pm

Slax wrote:Removing weapon reloads might be a good idea if health is gonna be scarce. You're more likely to survive that way.


Or just try to fast animations a bit... also I think player speed makes him like it's heavyweighted from something...
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Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

Postby wildweasel » Thu Feb 19, 2015 7:11 pm

The weapon reloads - being, as they are, from ww-nazis - were already designed to have very fast reloads. Tormentor is just not playing very skillfully in that video, and doesn't even seem to be using the Run key at all. Consider adding health, and possibly letting the other Nazis drop their weapons (did you remove their DropItems or something?), because I saw a few riflemen and MP-40 guys that didn't drop a damn thing.
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Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

Postby Ozymandias81 » Thu Feb 19, 2015 7:22 pm

wildweasel wrote:... and doesn't even seem to be using the Run key at all...

The actually GitHUB version of BoA has some Hexen PigPlayer codes like this:
Code: Select allExpand view
Player.SideMove 1.0 0.5
Player.ForwardMove 1.0 0.5
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Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

Postby Captain J » Thu Feb 19, 2015 7:25 pm

I presume the difficulty of this game would be overwhelming. So giving the realistic health gaining system to this mod would reduce some difficulties IMO.
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Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

Postby Ozymandias81 » Thu Feb 19, 2015 7:48 pm

Captain J wrote:I presume the difficulty of this game would be overwhelming. So giving the realistic health gaining system to this mod would reduce some difficulties IMO.

...or just adding some portable health pickups...

PS: Torm, I've got this stuff from SkyNet, hope this will not bump so much on thread...

Image
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Re: [WolfenDoom] Blade of Agony (want to join? send me a pm!

Postby Captain J » Thu Feb 19, 2015 7:56 pm

IF, tormentor agrees with it, through. either my
my opinion.
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