[Wolfenstein: Blade of Agony] v3.1 released (p204)

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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby Captain J » Tue Jul 07, 2015 7:13 am

if there's some farmers around, i hope they can give a bj some goldy reward if he gave some harvested rices to them!(yeah i kno it's a fake)
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby Tormentor667 » Tue Jul 07, 2015 8:57 am

Awesome MaxEd :D
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby TheUnbeholden » Sat Jul 11, 2015 5:20 am

Tormentor667 wrote:Would you mind sharing your computer's specs?


3Gb ram 1000mhz, Windows XP SP3, 1024mb GeForce graphics card, and 2.4Ghz intel core 2 duo processor.

Only time I've had lag before is with last 2 maps in Winters Fury, and S.U.P.E.R.N.A.T.U.R.A.L demo, and maps with 800+ monsters while using Brutal Doom v18 or v19.
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby Ozymandias81 » Sat Jul 11, 2015 8:33 am

Well, I guess you lack of RAM + a good OS IMHO.
I have 4gb ram (single bank) ddr3 800mhz, Win 7 Ultimate sp1, Athlon x2 250 3ghz, Nvidia GeForce gt610 1024 (up to 2048) with LATEST DRIVERS + some dev stuff like NET Framework 4.5 and several Visual C++ Redist installed.
Map c1m2 goes at 40/50fps with everything activated, without texture resize and only with bilinear filtering.
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby Tormentor667 » Sat Jul 11, 2015 9:47 am

I am pretty sure the problem is the weak gfx card. Please consider an upgrade, as 1 GB of VRAM is definitely not contemporary anymore.
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby TheUnbeholden » Sat Jul 11, 2015 10:18 am

Is it possible to make the knife do bonus damage on unaware guards? Seems kind of odd to have a silent weapon that makes a guard start shooting at you as soon as you try to kill even the weakest of nazis...

also BJ has asthma? a longer sprint would be appreciated.
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby Tormentor667 » Sat Jul 11, 2015 12:45 pm

The idea behind the knife is good but no idea how to do that :(

Concerning the sprint: No changes here, gameplay-reasons
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby MaxED » Sat Jul 11, 2015 5:20 pm

Added a simple stealth kill system:
1. Any idle human enemy (except bosses) can be killed instantly when attacked using the knife. This alerts enemies in 128 m.u. radius.
2. Reworked footstep sounds system. PlayerStep actors are now spawned based on distance travelled by a player. Player's footstep sounds alert enemies in 256 m.u. radius. Different footstep sounds are played when crouching (these don't alert enemies).
3. Enemies Pain state alerts nearby enemies in 256 m.u. radius.
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby Captain J » Sat Jul 11, 2015 6:12 pm

Now those could make nazis more smartassier. And yes, i agree about the knife damage.
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby Tormentor667 » Sun Jul 12, 2015 1:36 am

Thats a great addition but this needs to be explained in the intermap somewhere (dialogue) as it is not a very intuitive behaviour
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby mghavelock » Sun Jul 12, 2015 7:40 am

How are y'all getting this to work? I changed the zip to a pk3 but when I try and load it it says "Script error, "wolf_boa.pk3:actors/monsters/nazis.txt" line 498:
Invalid state parameter a_setspeed"
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby Ed the Bat » Sun Jul 12, 2015 8:21 am

mghavelock wrote:How are y'all getting this to work?

With a version of GZDoom newer than two years old.
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby osjclatchford » Mon Jul 13, 2015 3:51 am

lugersilenced.PNG
did this for ceejay in the request thread and I thought it might be useful on this project?
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby Tormentor667 » Mon Jul 13, 2015 8:04 am

It's a silencer, isn't it?
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby Ixnatifual » Mon Jul 13, 2015 8:14 am

TheUnbeholden wrote:
Tormentor667 wrote:Would you mind sharing your computer's specs?


3Gb ram 1000mhz, Windows XP SP3, 1024mb GeForce graphics card, and 2.4Ghz intel core 2 duo processor.

Only time I've had lag before is with last 2 maps in Winters Fury, and S.U.P.E.R.N.A.T.U.R.A.L demo, and maps with 800+ monsters while using Brutal Doom v18 or v19.

Does the map use many dynamic lights? If so, toggle them off if possible. They seem pretty intensive compared to other features.
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