[Wolfenstein: Blade of Agony] v3.1 released (p204)

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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby Ed the Bat » Tue Jun 23, 2015 6:01 pm

Arthropleura wrote:This brings me to my final thought, a question really. Does anyone know if you can play this in coop with ZDL?


The ultimate plan is for this to have full co-op support. It's not quite in place for right now, though; do remember this project is still very much in development.
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby Arthropleura » Tue Jun 23, 2015 6:15 pm

Ed the Bat wrote:
Arthropleura wrote:This brings me to my final thought, a question really. Does anyone know if you can play this in coop with ZDL?


The ultimate plan is for this to have full co-op support. It's not quite in place for right now, though; do remember this project is still very much in development.


Yeah, Just tested it myself, No player 2 start on the INTERMAP. Oh well, just going to have to wait a little while then.
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby TheUnbeholden » Mon Jun 29, 2015 7:56 am

Anyway to disable rain on the second mission? lag makes it unplayable.
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby demo_the_man » Mon Jun 29, 2015 8:19 am

I think you can do it under the effects panel
Also i really like that castle wolfenstien area level
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby Captain J » Mon Jun 29, 2015 10:26 am

TheUnbeholden wrote:Anyway to disable rain on the second mission? lag makes it unplayable.
since it's a part of the map, i think it's no-can-do. but using an addon or mutator should do it, if someone else who suffers by a lot's of lag like we do can make it.
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby Ozymandias81 » Mon Jun 29, 2015 3:53 pm

@TheUnbeholden
@demo_the_man (you're right)
@Captain J (when you'll got a better pc)

Switchable weather effects got implemented a month ago on GitRepo. Download BoA from there and go for "BoA options". :-D

https://github.com/Realm667/WolfenDoom
Last edited by Ozymandias81 on Tue Jun 30, 2015 3:46 am, edited 1 time in total.
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby idfreak » Mon Jun 29, 2015 9:32 pm

It's funny - a bit OT maybe, but when |I started seeing pics of Laz Rojas in this thread, I thought I'd better look him up. I'd had the Laz Rojas Wolfendoom missions for a long time (found them through Doom WAD Station) and played them with Doom Legacy, but am a total Zdoom noob.

I immediately thought, "Oh, this actor dude - CAN'T be the same guy!" How in hell can a busy guy like that whose main career is so unrelated to gaming, be the guy who did this? Well, I stand corrected. What a cool guy. 8-) Thanks Laz,if you're out there reading this, for your great inspiring work. And thanks to Tormentor667 and your team for yours!
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby Wiw » Tue Jun 30, 2015 12:49 pm

Speaking of Laz, I was surprised when I noticed he also created the Starbase 11 and Virtual Dreadnought mods for Star Trek Voyager: Elite Force. Not to mention the Captain Proton mod for that same! I guess from that he's gotta be a miracle-worker!
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby TheUnbeholden » Wed Jul 01, 2015 12:09 am

Disabling the rain didn't do much for the performance of that mission. Any other ways to prevent that slow down every 4-5 seconds?
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby Tormentor667 » Wed Jul 01, 2015 4:18 am

Would you mind sharing your computer's specs?
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby taufan99 » Wed Jul 01, 2015 6:09 am

Can't download mod. File not found, according to Dropbox.
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby Captain J » Wed Jul 01, 2015 7:10 am

Ozymandias81 wrote:You can download latest revisions on GitHUB until demo link will be fixed/rebooted.

https://github.com/Realm667/WolfenDoom
too bad i can't count them.
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby Ozymandias81 » Wed Jul 01, 2015 10:52 am

@Torm
I guess it's better to remove that demo link inside the thread, or I fear I'll become extremely quoted for that above link :-D

Or just "stroke" it until we provide a new demo.

Anyway, ATM THE DEMO LINK DOESN'T WORK, SO DOWNLOAD BOA ONLY FROM THIS LINK AND WAIT FOR NEWER DEMO RELEASES.

(Am I wrong Tormentor667? :roll:)
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby MaxED » Tue Jul 07, 2015 6:44 am

Image

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  • Use over 17 authentic farming tools, from the most famous manufacturers: Enfield, Luger, Heckler & Koch and more. This new equipment includes a selection of tools entirely dedicated to a new activity in Farming Simulator: manhunting!
  • In multiplayer, invite up to 3 friends to help you develop your farm. Thanks to an active and passionate community, benefit from limitless new content: new enemies, tools, and even environments!
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Re: [WolfenDoom] Blade of Agony (new shots page 45)

Postby Big C » Tue Jul 07, 2015 6:59 am

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