[Wolfenstein: Blade of Agony] v3.1 released (p204)
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Tormentor667
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Re: [WolfenDoom] Blade of Agony
Small INTERMAP demo:
Re: [WolfenDoom] Blade of Agony
WANT!!!
- Tormentor667
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Re: [WolfenDoom] Blade of Agony
Feel free to sign up to the Realm667 Github group for a development version to play around with
- Captain J
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Re: [WolfenDoom] Blade of Agony
Hell, i'd join now. Keep up your good work.
Re: [WolfenDoom] Blade of Agony
Nice stuff Torm! But the doors look like they're made for giants... I hope you address that really soon. XD
Re: [WolfenDoom] Blade of Agony
As a Wolfenstein game I hope to see all Wolfenstein weapon staples or knife, luger, mp40 and chaingun.
- Captain J
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Re: [WolfenDoom] Blade of Agony
i bet luger is already made up, because it showed itself at the video. anyway i hope i can see the completely different chaingun rather than skulltag, stronghold or jaguar version, though.
oh, and about knives, i just got some good stuff right here, exactly from ww2 era.
oh, and about knives, i just got some good stuff right here, exactly from ww2 era.
- Tormentor667
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Re: [WolfenDoom] Blade of Agony
Nash wrote:Nice stuff Torm! But the doors look like they're made for giants... I hope you address that really soon. XD
Finally, doors are smaller
@SamVision - Sure thing, in the screenshot you can see an MP-40
- Ozymandias81
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Re: [WolfenDoom] Blade of Agony
Hey Torm, these doors are polys or 3d objs? BTW I think you could make them thin a bit...
[EDIT]: Just took a look to GitHUB, now I know they're prefab polys... intereeeeeesting...
[EDIT]: Just took a look to GitHUB, now I know they're prefab polys... intereeeeeesting...
Re: [WolfenDoom] Blade of Agony
Finally. Much better. :D Though yeah, they're a little too thick... also I just realized that every single door in this map are polyobj doors... man setting up all those control sectors must've been tedious.
- Tormentor667
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Re: [WolfenDoom] Blade of Agony
All of them are polys though I've created two prefabs that make my live a bit easier. It's annoying but if you have done it a few times it's almost as fast as regular doorsNash wrote:Finally. Much better. Though yeah, they're a little too thick... also I just realized that every single door in this map are polyobj doors... man setting up all those control sectors must've been tedious.
*EDIT*
Doors are now thinner as well.
- Captain J
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Re: [WolfenDoom] Blade of Agony
you know, that thicky door would work for metal doors at the highly secured complexes or bunkers. just a thought.
- Tormentor667
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Re: [WolfenDoom] Blade of Agony
Out of curiosity - as some people have already asked now... would there be interest for mappers/modders to join?
Re: [WolfenDoom] Blade of Agony
.Tormentor667 wrote:Out of curiosity - as some people have already asked now... would there be interest for mappers/modders to join?
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- Tormentor667
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Re: [WolfenDoom] Blade of Agony
I just sent you a small pm...