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Re: [WolfenDoom] Blade of Agony

Posted: Wed Feb 18, 2015 5:03 pm
by Tormentor667
Small INTERMAP demo:

Re: [WolfenDoom] Blade of Agony

Posted: Wed Feb 18, 2015 5:44 pm
by scalliano
Image
WANT!!!

Re: [WolfenDoom] Blade of Agony

Posted: Wed Feb 18, 2015 6:19 pm
by Tormentor667
Feel free to sign up to the Realm667 Github group for a development version to play around with ;)

Re: [WolfenDoom] Blade of Agony

Posted: Wed Feb 18, 2015 8:33 pm
by Captain J
Hell, i'd join now. Keep up your good work.

Re: [WolfenDoom] Blade of Agony

Posted: Thu Feb 19, 2015 12:55 am
by Nash
Nice stuff Torm! But the doors look like they're made for giants... I hope you address that really soon. XD

Re: [WolfenDoom] Blade of Agony

Posted: Thu Feb 19, 2015 2:22 am
by SamVision
As a Wolfenstein game I hope to see all Wolfenstein weapon staples or knife, luger, mp40 and chaingun.

Re: [WolfenDoom] Blade of Agony

Posted: Thu Feb 19, 2015 2:55 am
by Captain J
i bet luger is already made up, because it showed itself at the video. anyway i hope i can see the completely different chaingun rather than skulltag, stronghold or jaguar version, though.

oh, and about knives, i just got some good stuff right here, exactly from ww2 era.

Re: [WolfenDoom] Blade of Agony

Posted: Thu Feb 19, 2015 5:09 am
by Tormentor667
Nash wrote:Nice stuff Torm! But the doors look like they're made for giants... I hope you address that really soon. XD
Image
Finally, doors are smaller :)

@SamVision - Sure thing, in the screenshot you can see an MP-40

Re: [WolfenDoom] Blade of Agony

Posted: Thu Feb 19, 2015 5:18 am
by Ozymandias81
Hey Torm, these doors are polys or 3d objs? BTW I think you could make them thin a bit...

[EDIT]: Just took a look to GitHUB, now I know they're prefab polys... intereeeeeesting... :mrgreen:

Re: [WolfenDoom] Blade of Agony

Posted: Thu Feb 19, 2015 6:27 am
by Nash
Finally. Much better. :D Though yeah, they're a little too thick... also I just realized that every single door in this map are polyobj doors... man setting up all those control sectors must've been tedious.

Re: [WolfenDoom] Blade of Agony

Posted: Thu Feb 19, 2015 6:28 am
by Tormentor667
Nash wrote:Finally. Much better. :D Though yeah, they're a little too thick... also I just realized that every single door in this map are polyobj doors... man setting up all those control sectors must've been tedious.
All of them are polys though I've created two prefabs that make my live a bit easier. It's annoying but if you have done it a few times it's almost as fast as regular doors :)

*EDIT*
Doors are now thinner as well.

Re: [WolfenDoom] Blade of Agony

Posted: Thu Feb 19, 2015 7:31 am
by Captain J
you know, that thicky door would work for metal doors at the highly secured complexes or bunkers. just a thought.

Re: [WolfenDoom] Blade of Agony

Posted: Thu Feb 19, 2015 8:12 am
by Tormentor667
Out of curiosity - as some people have already asked now... would there be interest for mappers/modders to join?

Re: [WolfenDoom] Blade of Agony

Posted: Thu Feb 19, 2015 8:56 am
by Guardsoul
Tormentor667 wrote:Out of curiosity - as some people have already asked now... would there be interest for mappers/modders to join?
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Image

Re: [WolfenDoom] Blade of Agony

Posted: Thu Feb 19, 2015 9:18 am
by Tormentor667
I just sent you a small pm... :)