Page 4 of 188

Re: [WolfenDoom] Blade of Agony

PostPosted: Sat Feb 14, 2015 10:54 am
by Nash
PixelRatio is a GZDoom-only MAPINFO flag that lets you scale the entire view to whatever you want. Doom defaults to 1.2, that's why Doom's pixels are taller (I think you already know this)... for "realistic" settings, set it to 1.0 so you'll have perfectly square pixels.

I mention using PixelRatio because, if you make the players and the nazis taller to match the doors (which I imagine would be 128px tall), it would feel like everything is suddenly too tall and lanky. So you use PixelRatio 1.0 (or less) at the end to "squash" everything back to normal.

Re: [WolfenDoom] Blade of Agony

PostPosted: Sat Feb 14, 2015 11:11 am
by Ozymandias81
Nash wrote:PixelRatio is a GZDoom-only MAPINFO flag that lets you scale the entire view to whatever you want. Doom defaults to 1.2, that's why Doom's pixels are taller (I think you already know this)... for "realistic" settings, set it to 1.0 so you'll have perfectly square pixels.

I mention using PixelRatio because, if you make the players and the nazis taller to match the doors (which I imagine would be 128px tall), it would feel like everything is suddenly too tall and lanky. So you use PixelRatio 1.0 (or less) at the end to "squash" everything back to normal.

WOW, this pixelratio thing seems to be some "quincunx" scaling style, remembering me old Quake3 effects... IMOH I'll surely use this! - Am I able to include it inside "defaultmap"?

Re: [WolfenDoom] Blade of Agony

PostPosted: Sat Feb 14, 2015 11:16 am
by Tormentor667
@Nash - Thanks for the explanation, but what does it actually affect? Textures? Mapsizes? Sprites? I don't get it yet...

Re: [WolfenDoom] Blade of Agony

PostPosted: Sat Feb 14, 2015 11:20 am
by Nash
It affects everything that's rendered to the 3D viewport. Try it; add PixelRatio = 1.0 to your MAPINFO (or make it as part of DefaultMap so that it will affect all maps). You will see that the entire world appears to be "shorter" (but have correct-looking pixel size of 1x1 instead of 1x1.2)...

Re: [WolfenDoom] Blade of Agony

PostPosted: Sat Feb 14, 2015 12:18 pm
by armymen12002003
Nice i like how the first mission question? will you be adding allied solider friendlies in it?

Re: [WolfenDoom] Blade of Agony

PostPosted: Sat Feb 14, 2015 12:47 pm
by wildweasel
chelonian wrote:Why remove the tracer resources when they're such a integral part of the weaponry's function? Hell, even I've used them in a wad I never plan to release due to Weasel's (not wholly unjustified) reactions to people cannibalizing his stuff.

All I ever wanted is for people to ask me first. =P

Re: [WolfenDoom] Blade of Agony

PostPosted: Mon Feb 16, 2015 3:22 am
by Captain J
oh scheisse, i never expected about this one. i really can't wait for this, tormentor! and btw, if you need some additional resources, just tell me. i got some stuff to show or you can request to me.

Re: [WolfenDoom] Blade of Agony

PostPosted: Mon Feb 16, 2015 6:20 am
by Tormentor667
@CaptainJ - Sure thing, thx for the offer, just share whatever you've got :)

Re: [WolfenDoom] Blade of Agony

PostPosted: Mon Feb 16, 2015 8:25 am
by Captain J

Re: [WolfenDoom] Blade of Agony

PostPosted: Mon Feb 16, 2015 9:37 am
by Tormentor667
Just downloading, thanks man :) Will take a closer look later.

Re: [WolfenDoom] Blade of Agony

PostPosted: Tue Feb 17, 2015 2:59 pm
by Tormentor667
Image
Transition effect of the exterior intermission map area - the allied headquarter.

Re: [WolfenDoom] Blade of Agony

PostPosted: Tue Feb 17, 2015 8:24 pm
by YukesVonFaust
nice weather effects, tormentor!

Re: [WolfenDoom] Blade of Agony

PostPosted: Wed Feb 18, 2015 4:21 am
by Nash
Is the weather real-time? ;)

Re: [WolfenDoom] Blade of Agony

PostPosted: Wed Feb 18, 2015 4:48 am
by Tormentor667
Not realtime :) but it changes everytime you visit the intermap

Re: [WolfenDoom] Blade of Agony

PostPosted: Wed Feb 18, 2015 5:18 am
by Ozymandias81
Tormentor667 wrote:Not realtime :) but it changes everytime you visit the intermap

I'm sure that this MOHAA+Wolf3d stuff will be thrilling.... :rock: