Page 214 of 214

Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)

Posted: Sat Jun 18, 2022 8:17 am
by ZikShadow
I initially thought that seeing as how Kriegspfad's already using them, it might not be as cool to just nick resources like that. But then I remember Ninlhil originally making the sprites for BoA. I'm not sure myself.
If there's gonna be a sprite overhaul, I do wish that people would ditch the Doomguy hands for BoA's weapons. It just doesn't feel right with BJ. For my own Personal Addon, I used a modified Blood hand sheet from Skelegant along with a reskinned Day of Defeat sleeve by Splinter.

[imgur]https://imgur.com/9cPQPTz[/imgur]

Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)

Posted: Tue Jun 21, 2022 10:57 pm
by Yhe100
Hello, in the Operation Eisenmanm mission, there is a 25 min time limit. Is there a cheat code I can use to disable the timer so that I can play the level normally? Thanks!

Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)

Posted: Tue Jun 21, 2022 11:57 pm
by NovaRain
Yhe100 wrote:Hello, in the Operation Eisenmanm mission, there is a 25 min time limit. Is there a cheat code I can use to disable the timer so that I can play the level normally? Thanks!
You can try to use noclip to skip the trigger line (which starts the dialog with Douglas and the countdown timer) before the base door.

Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)

Posted: Wed Jun 22, 2022 7:39 am
by AFADoomer
Yhe100 wrote:Hello, in the Operation Eisenmanm mission, there is a 25 min time limit. Is there a cheat code I can use to disable the timer so that I can play the level normally? Thanks!
Once the timer countdown script kicks off, enter special acs_terminate 122 0 in the console. This stops the countdown script (it will disappear after a few seconds), which is also the script that triggers the gas flooding.

Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)

Posted: Sat Jul 02, 2022 3:38 am
by Andretti
The volcano in C2M6 looks bugged out. It is way too close. Last time I played BOA was in version 3.0. Back then it looked normal. I'm using Vulkan right now, otherwise almost every model looks broken. Switching to OpenGL does not fix the volcano. I also used Vulkan in 3.0.

https://ibb.co/LYq7Wj0

Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)

Posted: Wed Jul 13, 2022 5:00 am
by Ozymandias81
Andretti wrote:The volcano in C2M6 looks bugged out. It is way too close. Last time I played BOA was in version 3.0. Back then it looked normal. I'm using Vulkan right now, otherwise almost every model looks broken. Switching to OpenGL does not fix the volcano. I also used Vulkan in 3.0.

https://ibb.co/LYq7Wj0
Thanks but that's an old issue already addressed and solved for 3.2 release, when it will happen.