[Wolfenstein: Blade of Agony] v3.1 released (p204)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)

Postby ZikShadow » Sat Jun 18, 2022 8:17 am

I initially thought that seeing as how Kriegspfad's already using them, it might not be as cool to just nick resources like that. But then I remember Ninlhil originally making the sprites for BoA. I'm not sure myself.
If there's gonna be a sprite overhaul, I do wish that people would ditch the Doomguy hands for BoA's weapons. It just doesn't feel right with BJ. For my own Personal Addon, I used a modified Blood hand sheet from Skelegant along with a reskinned Day of Defeat sleeve by Splinter.

User avatar
ZikShadow
 
Joined: 13 Jul 2016
Location: Could be the chair, the floor, or the bed.

Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)

Postby Yhe100 » Tue Jun 21, 2022 10:57 pm

Hello, in the Operation Eisenmanm mission, there is a 25 min time limit. Is there a cheat code I can use to disable the timer so that I can play the level normally? Thanks!
Yhe100
 
Joined: 09 Mar 2020

Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)

Postby NovaRain » Tue Jun 21, 2022 11:57 pm

Yhe100 wrote:Hello, in the Operation Eisenmanm mission, there is a 25 min time limit. Is there a cheat code I can use to disable the timer so that I can play the level normally? Thanks!

You can try to use noclip to skip the trigger line (which starts the dialog with Douglas and the countdown timer) before the base door.
User avatar
NovaRain
 
Joined: 20 Jan 2013

Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)

Postby AFADoomer » Wed Jun 22, 2022 7:39 am

Yhe100 wrote:Hello, in the Operation Eisenmanm mission, there is a 25 min time limit. Is there a cheat code I can use to disable the timer so that I can play the level normally? Thanks!


Once the timer countdown script kicks off, enter special acs_terminate 122 0 in the console. This stops the countdown script (it will disappear after a few seconds), which is also the script that triggers the gas flooding.
User avatar
AFADoomer
 
Joined: 15 Jul 2003

Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)

Postby Andretti » Sat Jul 02, 2022 3:38 am

The volcano in C2M6 looks bugged out. It is way too close. Last time I played BOA was in version 3.0. Back then it looked normal. I'm using Vulkan right now, otherwise almost every model looks broken. Switching to OpenGL does not fix the volcano. I also used Vulkan in 3.0.

https://ibb.co/LYq7Wj0
Andretti
 
Joined: 10 May 2021

Previous

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: Six-Shoota, undeadmonk354 and 9 guests