
Congrats to Torm and team for crafting such a gigantic project from start to finish!

Thank you very much for you kind words NmnNmn wrote:Awww geez. Can't we all just get along?
Congrats to Torm and team for crafting such a gigantic project from start to finish!
Spoiler:Oh yes, and there are a lot of people saluting with their left hands in the final fly-through. Seems odd.
Spoiler:I don't think any of these types objectives need to be removed, but there should definitely be a lot more context provided to make them more obvious.
Spoiler:
Thank you very much Enjay for your feedbacks and kind words, I always appreciate your honest comments and points and this since I have joined ZDoom Forums (yeah I still remember feedbacks you gave me for Gore and Batman Doom too!).Enjay wrote: The only thing that I do have (because by this time, I was relaxing again) is the credits at the end. Is there meant to be a big version and a small version on top of each other? If so, they sort of clash and some of the text is hard to read as a result.Spoiler:Oh yes, and there are a lot of people saluting with their left hands in the final fly-through. Seems odd.
Thank you too Bofubutt,we appreciate a lot that you like the mod! But let's see how can I reply to your cons: the first issue well, C3M0_A has a "survival horror" themed background, the mission requires that you read every possible clue and interprete them to progress on the map... maybe we'll consider to add some more hints, but there are already enough if you check it deeply. Second issue: we had tons of feedbacks back in the past C1-C2 releases where people sustained that enemies where too easy, then bosses where too easy, then enemies and bosses bullets sponges and so on; so internally we decided to calibrate them doing some comparation over old/new beahviors and then seeking for external feedbacks regarding how to set health/attacks/behavior for all enemies quite, and what you see now is the process of 4 years of tests (one whole year specially from n00b) so I hardly doubt we'll change it, one can always choose a different skill (and I have seen several youtubers playing it at skill 3-4 so). The last issue well... that's unexpected, I'll point that to AFADoomer in our repository, there seems to be a problem with gravity there (how did you manage to solve it then?).Bofubutt wrote: But I have two considerable issues that I hope you can resolve. First is that some maps are so sprawling, with objectives so ill-defined (looking at you, secret mission in Episode 3) that you'll be searching for them for literal hours if you don't know exactly what you're looking for. For instance, spoiler tags below:
Spoiler:I don't think any of these types objectives need to be removed, but there should definitely be a lot more context provided to make them more obvious.
Second issue: the difficulty. Dear God, the difficulty is brutal. You die so quick, enemies are so spongy, health pickups are so sparse and feel like they barely heal you at all. It's so easy for things to one-shot you even with full health (I wouldn't say with full armor, but honestly, I have yet to have full armor in this game for more than five seconds, so I wouldn't know how effective it really is) that you can lose 30 minutes of progress to a single Nazi hidden in the fog. I can bump it up to easier difficulties, but if I want to do that, I have to start a new game and lose hours of progress. It's frustrating, and I end up cheating just so I can experience the content without the frustration. I don't know what exactly needs to be toned down (and I'm sure there will be plenty of people who love the difficulty as is), but something sure does. Don't even get me started about a certain respawning, teleporting boss in a certain level who respawned in a tight, enclosed indoor space where I couldn't get around them because I had 25% health, no healing items left, and literally nowhere to run. Previous releases didn't feel nearly this brutal most of the time, so I don't know if a conscious decision was made to try to turn this into the Dark Souls of Doom Total Conversions at some point, but yeah.
Now, the reason I wrote that big block of text is because, again, I love the hell out of this game, and I'd like to see it absolutely succeed, especially for all the work that's gone into it. I bit the bullet and threw away all the progress I made to play on the easiest difficulty in hopes that it allows me to more thoroughly enjoy the experience. But I do think it's worth looking at some damage adjustment, particularly with regard to bosses/mini-bosses. I shudder to even think about what happens.
EDIT: Oh, for the love of...
Spoiler:
Did you play with score addon? Because we fixed internally that addon weeks ago, which was the cause of the issue, and if you can't wait you can get the pk3 on boa-addons channel from DiscordJoeyTD wrote:context for the bug:
After you open cross fence door to the underwater part with the shark then go swimming into said area.
Is bugs keeps on happening then crashing my game back to the menu.