[Blade of Agony] Preview in "Score" + Release Trailer | p191

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Blade of Agony] Beta testing & user mods | p1 updated

Postby Ninlhil » Thu Mar 18, 2021 11:52 am

I dunno if this is how I'm supposed to go about this, if not I do apologize. I humbly submit my Luger for consideration in Blade of Agony. The Mod is phenomenal and it would be amazing to contribute in even a small way.
You do not have the required permissions to view the files attached to this post.
Ninlhil
 
Joined: 02 Mar 2015

Re: [Blade of Agony] Beta testing & user mods | p1 updated

Postby Ozymandias81 » Thu Mar 25, 2021 5:12 am

Thank you very much @Ninlhil, we are considering to include those sprites probably (without clips since they are hardcoded) before the final release. Very good effort so far, I like it!
User avatar
Ozymandias81
Doom is a State of Mind... Out of Control.
 
Joined: 04 Jul 2013
Location: Mount Olympus, Mars
Github ID: Ozymandias81
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: [Blade of Agony] Beta testing & user mods | p1 updated

Postby Talon1024 » Tue Apr 06, 2021 10:23 am

Ninlhil wrote:I dunno if this is how I'm supposed to go about this, if not I do apologize. I humbly submit my Luger for consideration in Blade of Agony. The Mod is phenomenal and it would be amazing to contribute in even a small way.


I just added them, and they look nice. However, I don't know which frames are supposed to be for the firing sequence, and which frames are supposed to be for the reload sequence, so I may have mixed them up.
Talon1024
 
 
 
Joined: 27 Jun 2016
Github ID: Talon1024
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit
Graphics Processor: nVidia with Vulkan support

Re: [Blade of Agony] Beta testing & user mods | p1 updated

Postby Ninlhil » Tue Apr 06, 2021 9:19 pm

Talon1024 wrote:
I just added them, and they look nice. However, I don't know which frames are supposed to be for the firing sequence, and which frames are supposed to be for the reload sequence, so I may have mixed them up.


If I remember right from when I spliced them into my copy of BoA, the 1st Sprite is naturally the idle frame, 2-7 are the firing sequence, and the idle frame is the one that ducks out of frame when doing the reload.

The second row is an alternate idle and conclusion to the firing sequence where the toggle action locks back on an empty magazine. Dunno if that's a feature that is often considered in mods but I decided to cover the base.

Hope this helps.
Ninlhil
 
Joined: 02 Mar 2015

Re: [Blade of Agony] Preview of czech print magazine | p191

Postby Tormentor667 » Sun Apr 11, 2021 9:45 am

preview_czech.jpg


A few days ago, the czech gaming magazine Score published a full preview article of Blade of Agony's Chapter 3 release after we've given access to a release candidate version to them. What can I say - it was worth it and the whole team is totally excited by the article, the kind words and the overall score of 92%. It is a great honor to see interest in our project and that even professional gaming journalism takes care of this.

If you aren't speaking czech yourself, don't worry - click on the link below for a full translation of the article done by MuadDib90, no spoilers included.
https://boa.realm667.com/index.php/8-ne ... zine-score
You do not have the required permissions to view the files attached to this post.
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Re: [Blade of Agony] Preview of czech print magazine | p191

Postby Captain J » Sun Apr 11, 2021 1:02 pm

Very cool and detailed article. I'm so glad the project gets much more attention and probably going to be an opportunity to share more stories about the doom modding community in general!
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: [Blade of Agony] Preview in "Score" + Release Trailer |

Postby Tormentor667 » Mon Apr 12, 2021 4:42 am

User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Re: [Blade of Agony] Preview in "Score" + Release Trailer |

Postby TDG » Mon Apr 12, 2021 6:08 am

Oh cool.

I really hope my new PC can run this when I have it build.
I don't want to spoil episode 3 like I did with episode 2 by looking it up on Youtube.
User avatar
TDG
 
Joined: 19 Jun 2016
Location: The Netherlands

Re: [Blade of Agony] Preview in "Score" + Release Trailer |

Postby Colerx » Mon Apr 12, 2021 6:41 am

yeeeehaaaaa , I was waiting for this!! :wub:
User avatar
Colerx
 
Joined: 11 Feb 2021

Re: [Blade of Agony] Preview in "Score" + Release Trailer |

Postby Ozymandias81 » Mon Apr 12, 2021 8:20 am

Such an epic trip it has been guys... Let's see what people will think then, it happened so much in 6 years. :wub:
User avatar
Ozymandias81
Doom is a State of Mind... Out of Control.
 
Joined: 04 Jul 2013
Location: Mount Olympus, Mars
Github ID: Ozymandias81
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: [Blade of Agony] Preview in "Score" + Release Trailer |

Postby Wiw » Wed Apr 14, 2021 6:29 pm

History in the making. Truly.
User avatar
Wiw
Frequently puts foot in mouth
 
Joined: 11 Jun 2015
Location: Everywhere and nowhere.
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [Blade of Agony] Preview in "Score" + Release Trailer |

Postby doomjedi » Thu Apr 15, 2021 2:28 am

Wiw wrote:History in the making. Truly.

This is how it feels for us indeed 8-)
User avatar
doomjedi
"Blade of Agony" spriter
 
Joined: 03 Oct 2006
Location: Israel
Discord: DoomJedi

Previous

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: CyberneticPhantom and 4 guests