[Blade of Agony] Updated page design | p188

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Re: [Blade of Agony] News for the final release | p187

Postby ZDL_800 » Mon Jul 13, 2020 11:52 am

Great news on the update.

Please allow me to send you the cinematic blood/ VR version.

I can PM you the edits.

Thanks again.
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Re: [Blade of Agony] News for the final release | p187

Postby Tormentor667 » Mon Jul 13, 2020 1:28 pm

Can you elaborate?
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Re: [Blade of Agony] News for the final release | p187

Postby RichterBelmont12 » Mon Jul 13, 2020 7:15 pm

Take your Time on the Release. I can't wait to finish this game for this years Doom December on my Channel!! :D
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Re: [Blade of Agony] News for the final release | p187

Postby MrIcarus » Tue Jul 14, 2020 3:18 am

SOON
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Re: [Blade of Agony] News for the final release | p187

Postby Captain J » Tue Jul 14, 2020 4:16 am

Oh hi Icarus!
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Re: [Blade of Agony] News for the final release | p187

Postby Tormentor667 » Tue Jul 14, 2020 9:45 am

MrIcarus wrote:SOON

...hopefully followed by a new video of MrIcarus' take on C3 :)
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Re: [Blade of Agony] News for the final release | p187

Postby Alptraum » Tue Jul 14, 2020 3:41 pm

Looks so good. Cannot wait ^^
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Re: [Blade of Agony] News for the final release | p187

Postby Tormentor667 » Wed Jul 15, 2020 10:36 am

The page got a nice overhaul for the design,
nothing too fancy, but it resembles the ingame graphics much more to make the whole project fit together. There is also some more content to discover on the page, so have fun discovering it!

Link: https://boa.realm667.com
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Re: [Blade of Agony] Updated page design | p188

Postby DavidN » Sat Jul 18, 2020 8:14 pm

I'm just catching up with this after somehow missing it for so long - what an exceptional GZDoom game :) The mood is just incredible, and it's amazing to see such a huge amount of new material that people have contributed. Nazi-bashing is just what we need just now, and I really feel like Indiana Jones sneaking around the bases and catacombs :) I wanted to highlight the music in particular, which sounds like a John Williams film score - who did that?!

Couple of things I'm finding in the 10th June version:

- The "grey doors are just decorative" rule is nice in theory and allows you to make more realistic environments, but it isn't applied very consistently. I've been able to open doors that I'm pretty sure were grey all over (the one to the training field at the start of the game, for example) and there are doors which have red "Eintritt verboten" signs on them that are unopenable. (Bear in mind here that I'm colourblind so I may be making mistakes others wouldn't)
- I'm pretty sure in the standalone version, some of the Freedoom key messages are left in ("this door needs the blue passcard") and don't match up with the actual key colours
- The anti-Jewish artwork you dug up (exhibition in Paris) is very unsettling. Not a comment against the mod... just consider me unsettled!
- In the Paris mission and particularly the tombs mission that I'm on now, it's often very difficult to know where you're supposed to be going next. After each button in the archaeological dig, you have to run round the whole place to find out what it did
- https://i.imgur.com/sGUB6xA.png :)
- The final fight in Paris goes on for ages and the player's really got the idea of it a long time before the troops arrive
- During that same fight, the game behaves strangely when you're at a mounted gun and get shot - you can get knocked back a long way and still remain in control of the gun!

I think that's all the snags that I thought up... going back to playing it now :)

- EDIT oh dear god the button at the back of the underwater pillar in the temple is the biggest example of Hexen2ery I've ever seen - please move that somewhere even remotely noticeable! ;)
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Re: [Blade of Agony] Updated page design | p188

Postby Ozymandias81 » Sun Jul 19, 2020 2:15 pm

DavidN, regarding the C2 release and Freedoom keys, it is an old problem we managed to spot in the past and it is related to some messages present on Freedoom's dehacked lump. For that reason we suggest to play BoA under Doom2, mostly sure C3 release will be an iwad (ipk3). Many things have been changed during these 3+ years of dev for C3, so expect totally new material to taste, like a compass to help you keep track of what to do next. I still wonder how that boat and shark managed to get there lol
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