[Blade of Agony] New screenshots | p179

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Re: [Blade of Agony] New screenshots | p179

Postby Graf Zahl » Thu Nov 28, 2019 3:08 am

C2M3 is indeed the biggest problem - for me as well. But even in the worst spots I still get 40 fps. What's your specs (CPU and GPU)?
I don't think that map can be improved much without new render logic.
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Re: [Blade of Agony] New screenshots | p179

Postby Curunir » Thu Nov 28, 2019 3:40 am

i5 3470 at 3.2 ghz /3.6 single-core boost, GPU is AMD RX 570 4gb.

Could be the AMD gpu giving up the ghost due to the draw calls in OpenGL, but I expected it to improve considerably when using Vulkan.
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Re: [Blade of Agony] New screenshots | p179

Postby Kappes Buur » Thu Nov 28, 2019 6:59 am

Just a small detail in C3M6_A

entering this bunker

Spoiler:


there is supposed to be a slope

Spoiler:


location in editor

Spoiler:
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Re: [Blade of Agony] New screenshots | p179

Postby Kappes Buur » Sat Nov 30, 2019 2:15 pm

Just something of a niggle in C3M0_A

There are some huts with equipment shelters on the outside.
The player can run into the sides

Spoiler:


locations in editor

Spoiler:


Uggh, total darkness

Spoiler:
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Re: [Blade of Agony] New screenshots | p179

Postby Tormentor667 » Sun Dec 01, 2019 5:29 am

Thanks for the spots, I will just take care if these :) Remember: Chapter 3 is still in development, most of the later maps aren't even working yet so you might spoil yourself :)
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Re: [Blade of Agony] New screenshots | p179

Postby Undead » Tue Dec 17, 2019 10:13 am

Screenshot doesn’t seem to work in the original post.
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