Graf Zahl wrote:Aren't you getting a bit ambitious here? I've done localization of game projects on my job in the past and I can tell you one thing - it can become a very time consuming task - and we had the budget to buy professional translation and voice acting so the time spent on that was not a big issue. I've also seen how much work it was to get GZDoom localized.
Maybe I was explaining myself not clear enough - we dont plan to localize the audios, only the text messages. All audio will be (or at least is planned) in english.
Graf Zahl wrote:So, I'm sorry to say - but I fear that you are aiming a bit too high here if you want to hold back the release for that. It may be wiser to do an English only release first and then offer the additional languages later as bonus packs - it'd take a lot of pressure off you and the team and give you more time to do it right.
I get your point and after reading all the input in the thread I really consider a different approach. Though I fear that after the release of Chapter 3 of the game, the motivation and engagement will be gone and a voice acting version will never happen after all - which would be sad because it simply isn't my vision of the final project.
Nash wrote:Yes, there are some genuinely talented VAs out there who might do it for free - and may have both the gear and/or treated room - but these are very, very rare, if not already bombarded with 20 different projects. Getting a hold of these people will be difficult - you know how it is, you have experience running an unpaid team.

This is what I fear actually. The only hope is to get enough attention on the project now or after the release of Chapter 3... which makes the decision harder again

Graf Zahl wrote:There is no such thing as perfection. If you want perfection be prepared to be presented with nothing.
It simply depends on the definition of perfection. In my eyes, perfection of a project is when it is the way you have imagined it. It doesn't have to be technically perfect or perfect in any other apsect. But for me as a developer I need the feeling to say "Yes, that is how I wanted it, or even better". But the problem with larger scale projects is: The first 80% take as much effort as the last 20%.