[Wolfenstein: Blade of Agony] v3.1 released (p204)

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Re: [WolfenDoom] Blade of Agony (new shots p17)

Postby Nash » Thu Apr 02, 2015 5:20 am

MaxED wrote:That's not that hard when you use the proper tool :)



Blender Master Race reporting in. :mrgreen:
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Postby MaxED » Thu Apr 02, 2015 5:46 am

I tried learning it. The main problem is that you have to use it constantly, otherwise, you'll forget all the keyboard shortcuts, and, since half of the actions doesn't have corresponding menu items, you are boned, screwed and toasted at the same time...
Modo, on the other hand, have THE BEST UI among 3D modeling packages (and boy I've tried many of them), probably the best modeling tools, easy to setup material and animation systems and an outstanding renderer.
I hadn't used Modo for the last year or so, launched it yesterday and made the lamp post without any problems.
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Postby Tormentor667 » Thu Apr 02, 2015 6:44 am

Well, no problem if you want to train your skills with some more models for BoA - you are welcome :D
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Postby MaxED » Fri Apr 03, 2015 5:42 pm

Well, I did another one:
Spoiler:
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Postby Captain J » Sat Apr 04, 2015 12:16 am

Gotta love that octagonal shape, there's no need to be a high quality After all!
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Postby Tormentor667 » Sat Apr 04, 2015 1:42 am

Great work MaxED, but if I add this, I need also the rest of the light sources as models for consistency :) The street lamp is one thing, the ceiling lamps are others :)
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Postby Tormentor667 » Mon Apr 06, 2015 9:52 am

Image
Image
Image
Image
Image
Image
Image
Image
Image
Operation: Grabräuber is finished layoutwise!
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Re: [WolfenDoom] Blade of Agony (shotalarm p19)

Postby armymen12002003 » Mon Apr 06, 2015 9:53 am

Wow nice job
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Re: [WolfenDoom] Blade of Agony (new shots p17)

Postby Captain J » Mon Apr 06, 2015 10:17 am

Tormentor667 wrote:
Spoiler:
i bet BJ can take all those goddamn golds!

...because you know, they turns into points.

EDIT: Whoops, image fixed.
Last edited by Captain J on Mon Apr 06, 2015 11:05 am, edited 1 time in total.
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Re: [WolfenDoom] Blade of Agony (shotalarm p19)

Postby Tormentor667 » Mon Apr 06, 2015 10:58 am

Well, you can try it :)
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Re: [WolfenDoom] Blade of Agony (shotalarm p19)

Postby Naitguolf » Mon Apr 06, 2015 1:18 pm

Ey, this proyect seems very sexy! Waiting for a release!!! :)
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Re: [WolfenDoom] Blade of Agony (shotalarm p19)

Postby BFG » Mon Apr 06, 2015 1:32 pm

those screenshots nearly made me faint :shock:
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Re: [WolfenDoom] Blade of Agony (shotalarm p19)

Postby YukesVonFaust » Tue Apr 07, 2015 7:43 am

now, this is the real wolfendoom.
can't wait to release the beta.
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Re: [WolfenDoom] Blade of Agony (shotalarm p19)

Postby Slax » Tue Apr 07, 2015 7:46 am

Image

MY GOD.
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Re: [WolfenDoom] Blade of Agony (shotalarm p19)

Postby Nash » Tue Apr 07, 2015 9:05 am

Scrooge McDuck would go crazy in this map...
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