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Re: [Blade of Agony] New screenshots and plot info | p178

PostPosted: Mon Jul 29, 2019 9:08 pm
by Rachael
You will need to use a dev build.

RenderUnderlay was a recently added feature that is not yet available in a release version.

Re: [Blade of Agony] New screenshots and plot info | p178

PostPosted: Tue Jul 30, 2019 12:08 am
by Kappes Buur
Rachael wrote:You will need to use a dev build.
RenderUnderlay was a recently added feature that is not yet available in a release version.

Thank you.

I know BoA is still in development, but it would be a good idea to mention on github which version of GZDoom is required.

Re: [Blade of Agony] New screenshots and plot info | p178

PostPosted: Tue Jul 30, 2019 12:12 pm
by Graf Zahl
This is WolfenDoom. What do you expect? Of course it's always the latest, there is no feature that is inconsequential enough not to get incorporated... :twisted:

Re: [Blade of Agony] New screenshots and plot info | p178

PostPosted: Tue Jul 30, 2019 4:22 pm
by PRIMEVAL
New screenies lookin' tasty!

Re: [Blade of Agony] New screenshots and plot info | p178

PostPosted: Wed Jul 31, 2019 12:54 pm
by Tormentor667
Graf Zahl wrote:This is WolfenDoom. What do you expect? Of course it's always the latest, there is no feature that is inconsequential enough not to get incorporated... :twisted:

We just want to showcase all the features GZDoom comes with ;)

@Primeval - Thanks kindly :)

Re: [Blade of Agony] New screenshots and plot info | p178

PostPosted: Fri Aug 09, 2019 12:13 am
by Tormentor667
New screenshots from Chapter 3!
The first screenshots are from the interior areas of C3M4, leading from the "Wolfsschanze" F├╝hrerbunker to the city of Rastenburg.






The next screenshots are from the city of Rastenburg, terrible things have happened here.



The third batch of screenshots is from a completely different map, it's from the battlefield of Berlin, nearing the end of the war.



Re: [Blade of Agony] New screenshots | p179

PostPosted: Mon Aug 12, 2019 2:56 pm
by ReX
Spectacular!

Re: [Blade of Agony] New screenshots | p179

PostPosted: Mon Aug 12, 2019 3:03 pm
by Scuba Steve
Incredible. I might actually be more interested in the gameplay changes than the visuals at this point. I'm really excited to replay the second episode with better levels, mechanics and objectives. Really hoping for you to knock this one out of the park with a complete release.

Re: [Blade of Agony] New screenshots | p179

PostPosted: Mon Aug 12, 2019 5:23 pm
by Amuscaria
Most impressive. The two village shots especially.

Re: [Blade of Agony] New screenshots | p179

PostPosted: Wed Aug 14, 2019 3:40 pm
by Nash
@AFADoomer - you wrote a custom Strife dialog class for this project, didn't you? How does it hold up with engine updates?

I have a heavily customized ConversationMenu-derived class for a project I'm working on, and this is like, the THIRD time my conversation UI got broken because something changed in the engine.

I'm wondering if I'm just doing things wrong or if this is a common problem with heavily modified ConversationMenu subclasses... :P

Re: [Blade of Agony] New screenshots | p179

PostPosted: Wed Aug 14, 2019 7:06 pm
by AFADoomer
@Nash - I haven't had any problems, but I think that may be because I pretty much completely re-wrote everything to use "descriptor" objects, kind of like the menu code... As part of doing this, I overrode a bunch of the default ConversationMenu functions with my own (that don't call their Super.* equivalents), so I'm not really relying on a lot of the original code. The only real interaction is the Init function and its return value.

You can see the original stripped-down version of my code in this thread... I just downloaded the demo there (that's over 2 years old, ugh), and it appears to still work unaltered in the current GZDoom dev build.

Re: [Blade of Agony] New screenshots | p179

PostPosted: Thu Sep 05, 2019 12:25 am
by Tormentor667
Thanks for the kind comments guys :) We are doing our best to make the third episode the best one so far!

Re: [Blade of Agony] New screenshots | p179

PostPosted: Tue Oct 01, 2019 4:20 am
by doomjedi
Yeah, thank for comments :) And for patience with this :)

Re: [Blade of Agony] New screenshots | p179

PostPosted: Sat Oct 05, 2019 7:41 am
by XLightningStormL
Whilst it goes against the whole "cinematic music" meme (lol) A certain sequence in chapter 3 would be a lot better with the Max Payne 1 Nightmare music, mostly because the current music for it is pretty bland.

Re: [Blade of Agony] New screenshots | p179

PostPosted: Sat Oct 05, 2019 11:55 am
by PRIMEVAL
Screenies look purty.