alias setshadersettings "oneshader 1;twoshader 1;threeshader 1;prevmenu"
alias removeshadersettings "oneshader 0;twoshader 0;threeshader 0;prevmenu"
OptionMenu "Shaderstuff"
{
Title "Shader Stuff"
Submenu "Turn shaders on", "confirmsetshadersettings"
Submenu "Remove shaders", "confirmremoveshadersettings"
}
OptionMenu "confirmsetshadersettings"
{
Title "Turn Shaders On"
StaticText "This will set your settings to the way the game was meant to be played. However, system instability can result if this is attempted on weaker systems. Do you wish to do this?"
Command "Yes", "setshadersettings"
Command "No", "prevmenu"
}
OptionMenu "confirmremoveshadersettings"
{
Title "Turn Shaders Off"
StaticText "This will set your settings to the way the game was shipped. However, most of the eye candy will be turned off. Do you wish to do this?"
Command "Yes", "removeshadersettings"
Command "No", "prevmenu"
}
Hgluzowski wrote:Everything's great and additions that are introduced are great, Torment, but you see... where's FG42 and STG in this ? Maybe in third chapter, because, you know, homage to RTCW (because Fallschrimjagers had FGs... hey, I guess that idea would be nice, a freakin' paratroopers in Wolfendoom ? Bloody hell).
SamVision wrote:Why does one of the weapons have a weird blurry muzzle?
Tormentor667 wrote:Hgluzowski wrote:Everything's great and additions that are introduced are great, Torment, but you see... where's FG42 and STG in this ? Maybe in third chapter, because, you know, homage to RTCW (because Fallschrimjagers had FGs... hey, I guess that idea would be nice, a freakin' paratroopers in Wolfendoom ? Bloody hell).
There will be a new weapon introduced in Chapter 3 but it won't be these weapons. But... expect something else...
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