So I just updated the mod from the git repo to run some performance tests on C3M3 - and I had to notice that performance got even worse than it was in the last version I had!
In some places of the map the FPS display dipped down to values of 15 and less - and I actually do have a rather powerful system that certainly outclasses 70-80% of what's common in the market.
In short: The map looks like it's unplayable right now. Are there any plans to address this? The village surely looks beautiful, but what does it help if the map cannot be played? When inside the village my average FPS hovers around 30, when getting father away it goes, like I said, down to 14/15. About half of that time is spent on portals alone (that's the church steeple and the surrounding horizons. So one thing you absolutely should consider is to replace the horizons with traditional sky hacks, because they incur a lot less processing overhead - of course they won't solve the performance issues entirely but they'll probably help a bit already as there's up to 20 portals visible in some scenes.
I'd also recommend to redesign the church to not require a portal. In a map that already sufferes from too many portals, such a purely visual one should be omitted. Just make a smaller church!
