Re: [Blade of Agony] Gameplay survey, please participate | p
Posted: Mon Jul 10, 2017 11:54 am
Small pipedream, I would like to see the models converted to voxels personally. I think it would help the visual style mesh a little better.
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It would also tank the framerate in a game that has existing performance issues.Caligari87 wrote:Small pipedream, I would like to see the models converted to voxels personally. I think it would help the visual style mesh a little better.
I agree RE aesthetics, but, in addition to the performance problems as already mentioned... I don't think pitch and roll works with voxels. Pretty sure a lot of the static meshes placed in the world also have pitch and roll information, so voxelizing the statics would just break the object placement visuals.Caligari87 wrote:Small pipedream, I would like to see the models converted to voxels personally. I think it would help the visual style mesh a little better.
8-)
This was what I thought to... until I actually played BOA and realized how much the MoA soundtrack suited the mod. This mod is more than just Wolfenstein in GZDoom it's a homage to all the great WW2 shooters of the past that includes Wolfenstein, Medal of Honor and Call of Duty.Solid_Beard wrote:The music of Medal of Honor and Call of Duty (Michael Giacchino). They don't feel right in Wolfenstein. MoH and Wolfenstein are two different things. Wolfenstein, as you know have element's of pulp, adventure, horror and Sci Fi feel that doesn't need a drama feel to it. Not that I don't like dramatic element's in it, Machine Games with their New Order take I liked a lot the idea to humanize the character's in the chaos and I empathize with them and with the music of Mick Gordon help carrying what BJ has going through (I notice that you put some track's in the game ). However with the Medal of Honor music doesn't match with the tones of Wolfenstein.
Well I actually notice while playing the Mod and mention that.jazzmaster9 wrote:This mod is more than just Wolfenstein in GZDoom it's a homage to all the great WW2 shooters of the past that includes Wolfenstein, Medal of Honor and Call of Duty.
Solid_Beard wrote: But I understand why you put them. I can see that you guys have played all the good WW2 shooters. You add a sense of nostalgia of those games in this one as a homage of gamers that played those games and I'm one of them .
I did suggest the music from War and Remembrance, but I don't know if there's enough of it to go around.Solid_Beard wrote:The music of Medal of Honor and Call of Duty (Michael Giacchino). They don't feel right in Wolfenstein. MoH and Wolfenstein are two different things. Wolfenstein, as you know have element's of pulp, adventure, horror and Sci Fi feel that doesn't need a drama feel to it. Not that I don't like dramatic element's in it, Machine Games with their New Order take I liked a lot the idea to humanize the character's in the chaos and I empathize with them and with the music of Mick Gordon help carrying what BJ has going through (I notice that you put some track's in the game ). However with the Medal of Honor music doesn't match with the tones of Wolfenstein. Not that I asking to take the music with a similar direction of WTNO and I'm not saying that Giacchino music are bad, they are great. But with those dramatic and heroic tones don't really fit with Wolfenstein: Medal of Honor is more grounded than Wolfenstein. But I understand why you put them. I can see that you guys have played all the good WW2 shooters. You add a sense of nostalgia of those games in this one as a homage of gamers that played those games and I'm one of them . If you feel that the MOH music should still in BOA than fine. I'm gonna act as a jerk here but I made a personal soundtrack for me.
BoA team, this makes me sad! GZDoom's been my sole port of choice for well over a decade and (no offense to QZDoom) I'd like to keep it that way. You can always do an enhanced re-release in the future when this stuff gets into GZDoom; there's no need to chase experimental eye-candy, especially when it's likely to change implementations.Graf Zahl wrote:I just noticed that this mod is adding some postprocessing shaders and does not work with GZDoom anymore.