What gameplay aspects did you like?Mainly what Chapter 2 involved, especially having enough ammo to actually kill the opposition without too much trouble/conservation.
Also, non linear/sprawling level design did a LOT to improve the gameplay.
What gameply aspects where frustrating?1)Scarce ammo in Chapter 1 forcing you to use pistols a lot and making the gameplay less fluid and satisfying. Also lack of arena-shooter like weapons (like the auto rocket launcher from Chapter 2, or having too little ammo for the flame thrower).
2)The invisible machine gun nests scattered at the edge of the map (like in that mission where you had to blow up the AA cannons) forcing you to move in cover were pretty annoying as well, that's something modern shooters do all the time so I'd get rid of it like the plague.
3)Invisible walls. For example in areas like the Dam (Chapter 1) - the part where you'd see Ryan (I think that's his name). You couldn't jump in the water below because of invisible walls.
4)Platforming. But that's just me and a bunch of other people, it's not really an objectively bad thing.
What would you like to see in an improved version of chapter 1 and 2?Don't think I'd change much at this point, I think it's more important to finish Chapter 3 and then see about it. Regarding Chapter 2, it's pretty much as good as it can get if you ask me.
I'd definitely like to see more weapons, especially Stg44 and MG42.
Also, perhaps you could change the name of the flamethrower weapon to "Flammenwerfer" for extra meme credit
What would you like to see in an all new chapter 3?Keep up the stunning level design and gameplay from Chapter 2, there's really not much more you can do to it. Perhaps avoid levels centered around labyrinth-like bunkers. Perhaps more missions like the one where you had to kill the two generals and one of them would escape at the end. That was probably my favorite.
What will most likely make you use cheats or the console commands because of that?The platforming, especially that one with the wind and the purple pool you'd risk falling into (in Chapter 2). Also the platforming with traps from the final mission of Chapter 1. But again, it's just me not being a huge fan of complex platforming (not saying you did a bad job or anything, hell, you might as well keep at it).