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Re: [Blade of Agony] Chapter 2 released | p140

PostPosted: Sat Jun 10, 2017 10:21 pm
by TDG
Question, the game seems to suffer from a lot of slowdown during the outside parts of level 1. Is there any way for me to improve the performance as right now I can't avoid searchlights and dogs.

Re: [Blade of Agony] Chapter 2 released | p140

PostPosted: Sat Jun 10, 2017 10:34 pm
by Koto
AFADoomer wrote:I've already changed the drops in the dev version to always drop the full 5 rounds, since the sprite is of a full 5-round stripper clip.


Oh, it's an easy way to solve a problem of Misleading advertising.

TDG wrote:Question, the game seems to suffer from a lot of slowdown during the outside parts of level 1. Is there any way for me to improve the performance as right now I can't avoid searchlights and dogs.


I had the same issue and it can be fixed in the Enhanced options by lowering the visual effects.

Re: [Blade of Agony] Chapter 2 released | p140

PostPosted: Sat Jun 10, 2017 11:43 pm
by Bofubutt
I'm loving this, and eagerly looking forward to Episode 3.

One recommendation I have is inserting a few more autosave points, particularly near any of the platforming bits or anywhere where there's an environmental hazard that can instantly kill you. The Doom engine isn't exactly well-suited for precise jumps, especially when you're on a tiny platform with no room to get a running start.

E2 spoilers:
Spoiler:

Re: [Blade of Agony] Chapter 2 released | p140

PostPosted: Sun Jun 11, 2017 12:00 am
by TDG
It sort of half solved the problem, now objects like grass and trees pop up in front of me.

Also I checked a recent video on BOA chapter 2, I wonder why the graphics on my computer look so low rez.

Re: [Blade of Agony] Chapter 2 released | p140

PostPosted: Sun Jun 11, 2017 4:05 am
by Ozymandias81
TDG wrote:It sort of half solved the problem, now objects like grass and trees pop up in front of me.

Also I checked a recent video on BOA chapter 2, I wonder why the graphics on my computer look so low rez.

Which are your PC specs , @TDG? Also Trees and Grass pop up in front of you because probably you have set waay low values for distance calculation...
For C2M1 I suggest to dectivate snow and set all distances to 2048, plus effects at 1024.

Concerning low res, it depends strictly by how you set details, resolution etc etc, hard to judge your issue (if it exist) from just a phrase...

Don't forget to keep your GPU drivers up to date, and if you experience some weird issues with the Standalone Edition, I suggest to remove the gzdoom.ini file bundled with the .zip file, so you can deliberately config BoA as you wish

Re: [Blade of Agony] Chapter 2 released | p140

PostPosted: Sun Jun 11, 2017 2:18 pm
by timmyr0x0r
Hi there! I wanted to say that I very much like the new version, been replaying through EP1 so far, and it's a blast!

I do have minor nitpicks as a French player about the Paris level, though. The texture for the bar entry should be "Défense d'entrer" and not "Défènse d'entrer" (so no "è"), and the Resistance soldier at the door should just say "entrez" instead of "entrez-vous" (the use of the pronoun here is very, very improper).

Re: [Blade of Agony] Chapter 2 released | p140

PostPosted: Sun Jun 11, 2017 3:29 pm
by TDG
Hello Ozymandias81

My PC's specs

– Windows 7
– x64
– Intel (r) Core (tm) 2 Quad CPU Q6600
– 2.40 Ghz
– 2394 Mhz
– 4 Cores
– 4 Logic processors
– Nvidia Geforce GTX 760

I wouldn't be surprised if my beasty is simply to old, I have it a while already and I have been considering for a long time now to get a replacement with more current hardware when the money is there.

Re: [Blade of Agony] Chapter 2 released | p140

PostPosted: Sun Jun 11, 2017 5:13 pm
by Mere_Duke
Just completed 2nd episode; it's awesome! Already want to play Ep. 3. Thanks Tormentor667 & The Team for that amazing project!

Also I've found some minor flaws (missing textures, 'flying' objects, etc.) so where it's the best place to post a report for them?

Re: [Blade of Agony] Chapter 2 released | p140

PostPosted: Sun Jun 11, 2017 5:16 pm
by Mere_Duke
Forgot to ask for those new CARTRIDGES; they seem to be applied to the prototype machine in the laboratory in headquarters; I've found almost all secrets in the game and finished with all but one objectives done per entire game and found none of them :(

Re: [Blade of Agony] Chapter 2 released | p140

PostPosted: Sun Jun 11, 2017 6:24 pm
by Ozymandias81
@Mere_Duke
For reports with glitches you must go for Realm667 Team forum
Cartridges will be of some use only after C3 release

Please reduce the amount of spoilers if possible, I think it wouldn't be good for the project (but well I can't see those images from my crappy phone, so idk)

Thank you for your kind words man, we are trying to do our best!

Re: [Blade of Agony] Chapter 2 released | p140

PostPosted: Sun Jun 11, 2017 6:32 pm
by JohnnyTheWolf
Spoiler:

Re: [Blade of Agony] Chapter 2 released | p140

PostPosted: Sun Jun 11, 2017 7:13 pm
by Mere_Duke
Ozymandias81 wrote:@Mere_Duke
For reports with glitches you must go for Realm667 Team forum
Cartridges will be of some use only after C3 release

Please reduce the amount of spoilers if possible, I think it wouldn't be good for the project (but well I can't see those images from my crappy phone, so idk)

Thank you for your kind words man, we are trying to do our best!

OK I'll register there & post what I've found to help this project!

Re: [Blade of Agony] Chapter 2 released | p140

PostPosted: Mon Jun 12, 2017 2:29 am
by Tormentor667
JohnnyTheWolf wrote:
Spoiler:

Let's just finish C3 and after that we will plan :)

Re: [Blade of Agony] Chapter 2 released | p140

PostPosted: Mon Jun 12, 2017 4:21 am
by Tormentor667

It's always a pleasure to watch commented let's plays :)

Re: [Blade of Agony] Chapter 2 released | p140

PostPosted: Mon Jun 12, 2017 4:24 am
by Captain J
It really looks fluid and excellent. Those HD versions of original sprite is absolutely amazing in video! But yeah, this guy knows one intentional problem; Enemies don't drop their weapons, at all. Even the worker's toolbox.